Animator

3 Months ago • All levels
Animation

Job Description

We are recruiting animators at all levels. The role involves creating high-quality motion for computer graphics creatures, characters, and objects using various animation software. Responsibilities include animating shots, contributing to aesthetic solutions, providing feedback, maintaining productivity, meeting deadlines, and mentoring entry-level animators. Performs other tasks related to computer-generated animation.
Good To Have:
  • Cel animation experience.
  • Stop motion animation experience.
  • Knowledge of chaining and constraint techniques.
  • Knowledge of CG production pipeline.
Must Have:
  • Experience in traditional or computer animation.
  • Experience with feature films or episodic projects.
  • Expert knowledge of animation principles and acting.
  • Knowledge of UNIX and scripting.
  • Knowledge of Maya.
  • Excellent organization and communication skills.

Add these skills to join the top 1% applicants for this job

communication
unix
shell
maya

*We are recruiting at all levels for this position*

Position Summary


Creates high quality motion of computer graphics creatures, characters and objects within a shot, using a variety of animation software programs, and working under the general Supervision of Senior Level and Animation Supervisors.

What you'll do:

  • Responsible for the successful animation of a series of shots on a specific project.

  • Participates as a team member in determining various aesthetic solutions; provides feedback to other members of the production by attending dailies on a regular basis.

  • Maintains or exceeds a consistent level of productivity while meeting deadlines and producing high quality work.

  • Expected to ‘mentor’ entry level Animators and must be able to assist them with their shots.

  • Performs other tasks related to the creation of computer-generated animation.

What we're looking for:

  • Experience in traditional animation or computer animation.

  • Demonstrable experience working in cel, stop motion or computer animation with experience working on feature films or high end episodic projects.

  • Expert knowledge of traditional animation principles, acting, film production and compositional design while demonstrating exceptional skills as an animator based as evidenced by portfolio, demo reel and references.

  • Knowledge of UNIX and shell scripting; knowledge of Maya, proprietary and other software programs.

  • Mid and Senior level artists are expected to ‘mentor’ entry level Animators and must be able to assist them with their shots.

  • Knowledge of chaining and constraint techniques.

  • Knowledge of both the CG production pipeline and the other production processes at ILM.

  • Excellent organization and communication skills.

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.

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