The Texture Artist is responsible for creating the textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.
Good To Have:
Modeling skills are a plus.
Katana/Look Dev knowledge is a plus.
Must Have:
Works independently and with a production team (VFX Supervisor, Texture Supervisor, Look Dev Supervisor) at an advanced level to execute the desired look of complicated CG models, including complex creatures and/or hard surface models, including ships, real world vehicles and environments.
Participates as a team member in determining various design solutions; provides feedback to other members of the production by attending dailies on a regular basis.
Mentors Junior and mid level Artists.
Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work.
Familiarity with film production; computer graphics
Proficient in Maya, Mari, Zbrush, Photoshop and UV unwrapping tools
Ability to navigate complex pipelines.
Attention to detail.
Ability to learn quickly and assimilate new information.
Good interpersonal and organizational skills.
Personal art work link
At least 5 years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least five years of relevant professional VFX experience.
Demo reel and portfolio illustrating understanding and experience in painting, illustration or design is must
Add these skills to join the top 1% applicants for this job
real-time-vfx
game-texts
texturing
photoshop
zbrush
maya
Responsibilities
Works independently and with a production team (VFX Supervisor, Texture Supervisor, Look Dev Supervisor) at an advanced level to execute the desired look of complicated CG models, including complex creatures and/or hard surface models, including ships, real world vehicles and environments.
Participates as a team member in determining various design solutions; provides feedback to other members of the production by attending dailies on a regular basis.
Mentors Junior and mid level Artists.
Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work.
Here are the skills and experience you need to be successful in this role:
Required Skills / Competencies:
Familiarity with film production; computer graphics
Proficient in Maya, Mari, Zbrush, Photoshop and UV unwrapping tools
Ability to navigate complex pipelines.
Attention to detail.
Ability to learn quickly and assimilate new information.
Good interpersonal and organizational skills.
Personal art work link
Preferred Skills / Competencies:
Modeling skills are a plus.
Katana/Look Dev knowledge is a plus.
Education / Experience:
At least 5 years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least five years of relevant professional VFX experience.
Demo reel and portfolio illustrating understanding and experience in painting, illustration or design is must