Texturing Artist

lucas films

Job Summary

The Texture Artist is responsible for creating the textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.

Must Have

  • Works independently and with a production team (VFX Supervisor, Texture Supervisor, Look Dev Supervisor) at an advanced level to execute the desired look of complicated CG models, including complex creatures and/or hard surface models, including ships, real world vehicles and environments.
  • Participates as a team member in determining various design solutions; provides feedback to other members of the production by attending dailies on a regular basis.
  • Mentors Junior and mid level Artists.
  • Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work.
  • Familiarity with film production; computer graphics
  • Proficient in Maya, Mari, Zbrush, Photoshop and UV unwrapping tools
  • Ability to navigate complex pipelines.
  • Attention to detail.
  • Ability to learn quickly and assimilate new information.
  • Good interpersonal and organizational skills.
  • Personal art work link
  • At least 5 years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least five years of relevant professional VFX experience.
  • Demo reel and portfolio illustrating understanding and experience in painting, illustration or design is must

Good to Have

  • Modeling skills are a plus.
  • Katana/Look Dev knowledge is a plus.

Job Description

Responsibilities

  • Works independently and with a production team (VFX Supervisor, Texture Supervisor, Look Dev Supervisor) at an advanced level to execute the desired look of complicated CG models, including complex creatures and/or hard surface models, including ships, real world vehicles and environments.
  • Participates as a team member in determining various design solutions; provides feedback to other members of the production by attending dailies on a regular basis.
  • Mentors Junior and mid level Artists.
  • Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work.

Here are the skills and experience you need to be successful in this role:

Required Skills / Competencies:

  • Familiarity with film production; computer graphics
  • Proficient in Maya, Mari, Zbrush, Photoshop and UV unwrapping tools
  • Ability to navigate complex pipelines.
  • Attention to detail.
  • Ability to learn quickly and assimilate new information.
  • Good interpersonal and organizational skills.
  • Personal art work link

Preferred Skills / Competencies:

  • Modeling skills are a plus.
  • Katana/Look Dev knowledge is a plus.

Education / Experience:

  • At least 5 years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least five years of relevant professional VFX experience.
  • Demo reel and portfolio illustrating understanding and experience in painting, illustration or design is must

6 Skills Required For This Role

Real Time Vfx Game Texts Texturing Photoshop Zbrush Maya

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