Texturing Artist
lucas films
Job Summary
The Texture Artist is responsible for creating the textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.
Must Have
- Works independently and with a production team (VFX Supervisor, Texture Supervisor, Look Dev Supervisor) at an advanced level to execute the desired look of complicated CG models, including complex creatures and/or hard surface models, including ships, real world vehicles and environments.
- Participates as a team member in determining various design solutions; provides feedback to other members of the production by attending dailies on a regular basis.
- Mentors Junior and mid level Artists.
- Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work.
- Familiarity with film production; computer graphics
- Proficient in Maya, Mari, Zbrush, Photoshop and UV unwrapping tools
- Ability to navigate complex pipelines.
- Attention to detail.
- Ability to learn quickly and assimilate new information.
- Good interpersonal and organizational skills.
- Personal art work link
- At least 5 years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least five years of relevant professional VFX experience.
- Demo reel and portfolio illustrating understanding and experience in painting, illustration or design is must
Good to Have
- Modeling skills are a plus.
- Katana/Look Dev knowledge is a plus.
Job Description
Responsibilities
- Works independently and with a production team (VFX Supervisor, Texture Supervisor, Look Dev Supervisor) at an advanced level to execute the desired look of complicated CG models, including complex creatures and/or hard surface models, including ships, real world vehicles and environments.
- Participates as a team member in determining various design solutions; provides feedback to other members of the production by attending dailies on a regular basis.
- Mentors Junior and mid level Artists.
- Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work.
Here are the skills and experience you need to be successful in this role:
Required Skills / Competencies:
- Familiarity with film production; computer graphics
- Proficient in Maya, Mari, Zbrush, Photoshop and UV unwrapping tools
- Ability to navigate complex pipelines.
- Attention to detail.
- Ability to learn quickly and assimilate new information.
- Good interpersonal and organizational skills.
- Personal art work link
Preferred Skills / Competencies:
- Modeling skills are a plus.
- Katana/Look Dev knowledge is a plus.
Education / Experience:
- At least 5 years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least five years of relevant professional VFX experience.
- Demo reel and portfolio illustrating understanding and experience in painting, illustration or design is must
6 Skills Required For This Role
Real Time Vfx
Game Texts
Texturing
Photoshop
Zbrush
Maya