Senior Animator

1 Month ago • All levels • Animation • $75 PA - $80 PA

Job Summary

Job Description

Insomniac Games is seeking a Senior Animator for a contract role. The Senior Animator will be responsible for creating sophisticated character performances for both real-time and cinematic delivery. This involves leading partners in high-quality animation creation and collaborating with animators, designers, and programmers. The ability to produce high-quality animation performances directly is also expected. The role involves taking ownership of animated work from previsualization to final polish, creating blend trees and nodes for technical implementation in-game, and maintaining proficiency with tools to solve pipeline issues. The Senior Animator will also contribute to the development of animation techniques, collaborate with technical animators, designers, programmers, and other artists, and ensure efficient and technically responsible work. Effective communication with the Animation Director and Project Management regarding progress and deliverables is crucial. The position also requires maintaining cross-departmental communication and collecting/studying reference material to educate team members on animation techniques and best practices.
Must have:
  • High-quality, appealing animations for game characters and cinematics.
  • Sets quality, speed, and communication standards.
  • Ownership of animated work from pre-visualization to polish.
  • Proficiency with Maya and Microsoft Office Suite.
  • Collaboration with technical animators, designers, programmers, and artists.
  • Effective communication with Animation Director and Project Management.
  • Knowledge of animation techniques and best practices.
Good to have:
  • MotionBuilder and Adobe Premiere knowledge.
  • Knowledge of common state machine flow in game engines.
Perks:
  • Medical, dental, and vision benefits.

Job Details

CONTRACT ROLE

Insomniac Games is looking for a new Senior Animator. In this role, the Senior Animator is responsible for the realization of complete and sophisticated character performances for both real-time and cinematic delivery. This is achieved primarily through leading partners in the creation of high-quality animation and in active collaboration with animators, designers and programmers. The ability to directly create high quality animation performances is also expected.

Essential Duties and Responsibilities include the following:

  • Consistently creates high-quality, appealing animations that directly contribute to the realization of successful game characters and cinematic sequences,
  • Sets the bar for quality, speed, and communication that inspires other animators as the foundation for complete character development
  • Takes ownership of assigned animated work from early previsualization to final polish; responsible not only for creating sophisticated character performances but also creates all blend trees and nodes responsible for the technical implementation in game
  • Maintains deep understanding of tools, and continues growing proficiency with tools and expands ability to problem solve animation pipeline issues
  • Actively contributes to the continued development of the techniques and practices of the animation team; maintain an understanding of industry and craft best practices, identifying opportunities for improvement and development within our work environment
  • Collaborates directly with technical animators, designers, programmers, and other artists to ensure that the work of the team is created in the most efficient and technically responsible manner
  • Identifies opportunities for improving the development pipeline as well as ensuring that animators receive responsive and appropriate technical support
  • Communicates effectively with the Animation Director and Project Management to ensure progress is correctly reported and deliverables are completed on time
  • Maintains effective cross-department communication to ensure that Designers and Programmers are aware of creative direction of the delivered animation as well as identifying the complete list of animation assets that will be required for a character
  • Collects, creates, and studies applicable reference material to remain informed about animation techniques and helps to educate other team members in the creative and technical approaches to the development of successful animation
  • Other duties may be assigned

 

Supervisory Responsibilities: This position has no supervisory responsibilities; however, this position may contribute to the mentoring, training, and development of animation staff. This can be accomplished by giving presentations on animation techniques and reviewing animators' work.

 

Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

 

Computer Skills:

  • Strong knowledge of Maya, and a knowledge of Microsoft Office Suite.
  • MotionBuilder and Adobe Premiere a plus.
  • Knowledge of common state machine flow in any game engine a plus.

 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

 

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.

$75 - $80 USD

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