VFX Artist (CONTRACT)

4 Days ago • 5 Years + • $156,000 PA - $187,200 PA
VFX

Job Description

Insomniac Games is seeking a VFX Artist to create, design, and implement real-time particle effects for gameplay, environments, and cinematics. This contract role involves placing visual FX, creating textures and shaders, optimizing performance, and collaborating with other teams to maintain the game's art style. The ideal candidate will have 5+ years of experience and proficiency in Maya, Photoshop, and node-based shader networks.
Good To Have:
  • Knowledge of other visual effects software is a plus.
  • Solid traditional arts background a plus.
Must Have:
  • Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements.
  • Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics.
  • Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)
  • Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent.
  • Creates FX shaders with node-based shader networks.
  • Creates simple geometry and UV sets.
  • Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis.
  • Optimizes FX for framerate and memory.
  • Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine.
  • Understands and adds to the overall art style of game.
  • Orchestrates FX events involving layering and timing of different FX to create a believable scene.
  • Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback and working in a production setting.
  • Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping.
  • Proficient in Photoshop for painting and editing textures.
  • Proficient with node- based shader networks.
  • Good team skills, collaborative attitude, and good observation skills and ability to use reference materials.
  • Ability to work independently.
  • Proficient Animation and timing skills.
Perks:
  • Medical benefits
  • Dental benefits
  • Vision benefits

Add these skills to join the top 1% applicants for this job

real-time-vfx
uv-mapping
game-texts
houdini
photoshop
maya

Insomniac Games is looking for a VFX Artist. In this role, the VFX Artist is responsible for creating VFX to work and assist in gameplay, environment, and cinematics of games.

ESSENTIAL FUNCTIONS AND RESPONSIBILITIES

  • Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements.
  • Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics.
  • Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)
  • Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent.
  • Creates FX shaders with node-based shader networks.
  • Creates simple geometry and UV sets.
  • Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis
  • Optimizes FX for framerate and memory.
  • Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine.
  • Understands and adds to the overall art style of game.
  • Orchestrates FX events involving layering and timing of different FX to create a believable scene.
  • Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback and working in a production setting.
  • Other duties may be assigned

Experience and Education

Five plus years of professional experience or training, or an equivalent amount of education and experience.

Computer Skills:

  • Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping.
  • Proficient in Photoshop for painting and editing textures.
  • Proficient with node- based shader networks. Knowledge of other visual effects software is a plus.

Other Skills:

  • Good team skills, collaborative attitude, and good observation skills and ability to use reference materials.
  • Ability to work independently.
  • Proficient Animation and timing skills.
  • Solid traditional arts background a plus.

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At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.

$75 - $90 USD

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