VFX Artist (CONTRACT)

9 Minutes ago • All levels • $156,000 PA - $187,200 PA
VFX

Job Description

Insomniac Games is seeking a Contract VFX Artist to create, design, and implement real-time particle effects for gameplay, environments, and cinematics. Responsibilities include placing visual FX, creating FX textures and shaders, optimizing performance, and collaborating with development teams to maintain the game's art style. The role requires proficiency in DCC software like Maya and Photoshop, along with strong computer graphics fundamentals.
Good To Have:
  • Knowledge of other visual effects software is a plus.
  • Solid traditional arts background a plus.
Must Have:
  • Create, design, and implement real-time particle effects using static and animating 2D/3D elements.
  • Place visual FX across all areas of the game, including environmental, gameplay, and cinematics.
  • Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps).
  • Intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent.
  • Create FX shaders with node-based shader networks.
  • Create simple geometry and UV sets.
  • Intermediate foundation in computer graphics fundamentals and artistic analysis.
  • Optimize FX for framerate and memory.
  • Collaborate with other development departments for appropriate FX implementation.
  • Understand and contribute to the overall art style of the game.
  • Orchestrate FX events involving layering and timing.
  • Proficient in Maya (joints, locators, keyframing, rigid body simulations, hard surface modeling, UV mapping).
  • Proficient in Photoshop for painting and editing textures.
  • Proficient with node-based shader networks.
  • Good team skills, collaborative attitude, observation skills, and ability to use reference materials.
  • Ability to work independently.
  • Proficient Animation and timing skills.
Perks:
  • Medical benefits
  • Dental benefits
  • Vision benefits

Add these skills to join the top 1% applicants for this job

real-time-vfx
uv-mapping
game-texts
mathematical
houdini
photoshop
maya

CONTRACT ROLE

Insomniac Games is looking for a VFX Artist. In this role, the VFX Artist is responsible for creating VFX to work and assist in gameplay, environment, and cinematics of a game.

Essential Functions and Responsibilities

  • Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements
  • Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics
  • create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)
  • Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent
  • Creates FX shaders with node-based shader networks
  • Creates simple geometry and UV sets
  • Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis
  • Optimizes FX for framerate and memory
  • Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine
  • Understand and adds to the overall art style of game
  • Orchestrates FX events involving layering and timing of different FX to create a believable scene
  • Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback and working in a production setting
  • Other duties may be assigned

Reasoning Skills/Ability

  • Ability to define problems, collect data, establish facts, and draw valid conclusions
  • Ability to interpret an extensive variety of technical instructions in mathematical or diagram form and deal with several abstract and concrete variables

Computer Skills

  • Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping
  • Proficient in Photoshop for painting and editing textures
  • Proficient with node-based shader networks
  • Knowledge of other visual effects software is a plus

Other Skills

  • Good team skills, collaborative attitude, and good observation skills and ability to use reference materials
  • Ability to work independently
  • Proficient Animation and timing skills
  • Solid traditional arts background a plus

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At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.

$75 - $90 USD

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