Senior Software Engineer - (AI & ML) - Battlefield

6 Minutes ago • 3 Years + • Research Development • $138,700 PA - $199,900 PA

Job Summary

Job Description

Join the Battlefield Long Range Technology team at Electronic Arts as a Machine Learning Engineer. You will revolutionize gaming by implementing ML components for key game features and utilizing GenAI to boost development efficiency. Responsibilities include researching, designing, and implementing AI/ML solutions for game development, applying deep learning and NLP techniques, prototyping ML/AI applications, managing datasets, and integrating AI solutions into Battlefield. This role focuses on pushing gaming technology boundaries and delivering unparalleled player experiences.
Must have:
  • Research, design, and implement AI and machine learning solutions for game development lifecycle.
  • Apply deep learning (DL), natural language processing (LLM and other NLP technologies) and other machine learning areas.
  • Prototyping ideas to demonstrate how ML and AI technologies can be applied to game features and designs.
  • Prepare and manage datasets needed for AI and Machine Learning R&D work.
  • Work in partnership with other EA game teams, centralized research teams, and centralized platform teams to integrate AI solutions into Battlefield.
  • Document and present findings and solutions to non-technical and technical audiences.
  • Support and manage ML products and pipelines, as well as integration.
  • Bachelor Degree in Computer Science, Machine Learning, Engineering, or related field.
  • Minimum 3+ years of experience as Machine Learning Engineer, AI Engineer, Algorithm Engineer, Data Scientist, or equivalent.
  • Hands-on expertise in building deep learning solutions with popular ML frameworks (Tensorflow, Keras, Pytorch, Jax, etc.).
  • Hands-on experience in building ML/AI solutions around LLM or VLM. Familiarity with RAG, LangChain, MCP, or Haystack.
  • Experience with Agentic AI-related frameworks and tools (MCP, A2A, n8n, LangGraph, ADK, etc.).
  • Experience in Reinforcement Learning (RL) R&D and framework development.
  • Experience with RL for either Bots or RLHF.
  • Experience with ML/AI development using AWS, Azure, or GCP products and services.
  • Experience with handling docker containers, Kubernetes, etc.
  • Experience with CI/CD pipelines.
  • Experience or basic knowledge of API development for LLM solutions.
  • Experience or basic knowledge of game engines and ML model deployment into game engines.
Good to have:
  • Master Degree in Computer Science, Machine Learning, Engineering, or related field.
Perks:
  • Vacation (3 weeks per year to start)
  • 10 days per year of sick time
  • Paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave)
  • Extended health/dental/vision coverage
  • Life insurance
  • Disability insurance
  • Retirement plan
  • Bonus (certain roles may be eligible)
  • Equity (certain roles may be eligible)
  • Healthcare coverage
  • Mental well-being support
  • Paid time off
  • Family leaves
  • Complimentary games

Job Details

General Information

Locations: Vancouver - Great Northern Way, British Columbia, Canada

Role ID

210591

Worker Type

Regular Employee

Studio/Department

EA Studios - Ripple Effect

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Join the Battlefield Long Range Technology team at Electronic Arts, where we are dedicated to pushing the boundaries of gaming technology. As a Machine Learning Engineer with Battlefield Studios, you'll play a pivotal role in revolutionizing the gaming experience. Your expertise in cutting-edge machine learning techniques will be crucial in implementing ML components that directly enable key game features. Additionally, you will utilize GenAI technology to significantly boost game development efficiency, ensuring our players enjoy unparalleled gaming experiences. If you're passionate about merging technology with creativity, we invite you to be part of our journey to redefine the future of gaming.

Responsibilities:

● Research, design and implement AI and machine learning solutions to solve challenging problems from our game development lifecycle.

● Apply current and emerging techniques in deep learning (DL), natural language processing (LLM and other NLP technologies) and other machine learning areas to improve existing tools and workflows.

● Prototyping ideas to demonstrate how ML and AI technologies can be applied to game features and designs.

● Prepare and manage datasets needed for AI and Machine Learning R&D work.

● Work in partnership with other EA game teams, centralized research teams, and centralized platform teams to integrate AI solutions into Battlefield.

● Document and present findings and solutions to non-technical audiences, and technical audiences that are not ML/AI experts.

● Support and manage ML products and pipelines, as well as integration.

Required qualifications and skillsets:

● Bachelor or Master (Preferred) Degree in Computer Science, Machine Learning, Engineering, or related field.

● Minimum 3+ years of experience as Machine Learning Engineer, AI Engineer, Algorithm Engineer, Data Scientist, or equivalent.

● Hands-on expertise in building deep learning solutions with popular ML frameworks (Tensorflow, Keras, Pytorch, Jax, etc.)

● Hands-on experience in building ML/AI solutions around LLM or VLM. Familiarity with RAG, LangChain, MCP, or Haystack.

● Experience with Agentic AI-related frameworks and tools (MCP, A2A, n8n, LangGraph, ADK, etc.).

● Experience in Reinforcement Learning (RL) R&D and framework development.

● Experience with RL for either Bots or RLHF.

● Experience with ML/AI development using AWS, Azure, or GCP products and services.

● Experience with handling docker containers, Kubernetes, etc.

● Experience with CI/CD pipelines.

● Experience or basic knowledge of API development for LLM solutions.

● Experience or basic knowledge of game engines and ML model deployment into game engines.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$138,700 - $199,900 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

LinkedInID

74544009

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