Senior Technical Animator

3 Months ago • 5 Years + • Animation

Job Summary

Job Description

As a Senior Technical Animator at Camouflaj Game Studio, you will be working closely with animators, artists, designers, engineers, and producers to develop and maintain high-performance real-time animations and characters within Maya and Unity. Your responsibilities will include creating character rigs, integrating assets into Unity, and developing tools and pipelines to streamline the workflows of animators and character artists. You will also be guiding animation and character art teams on best practices, ensuring designs work with animations, collaborating on animation features and planning. You will also mentor other technical animators, and stay updated with the latest trends in animation and rigging technology.
Must have:
  • 5+ years of experience as Technical Animator.
  • Experience with maintaining existing codebase of tools.
  • Create tools for Maya and Motion Builder with Python.
  • Proficient with creating body & face rigs in Maya.
  • Experience in model topology and best practices.
  • Experience with animation controllers.
  • Experience in Unity and using C#.
Good to have:
  • Experience in VR development.
  • Experience with Maya C++ API.
  • Experience with Motionbuilder.
  • Familiarity with FACS based character rigs.
  • Familiarity with motion capture workflows.

Job Details

Camouflaj, the award winning team behind BATMAN: ARKHAM SHADOW, IRON MAN VR and RÉPUBLIQUE is looking for an experienced Technical Animator to join our team of seventy talented developers who collectively pursue the goal of creating high quality, meaningful VR games in an open, honest, and respectful environment. As a Technical Animator you’ll work closely with animators, artists, designers, engineers and producers to develop and maintain performant real-time animations and characters within Maya and Unity. You’ll create rigs, integrate assets into Unity, and develop tools and pipelines to facilitate the workflows of animators and character artists. ------- Camouflaj, l’équipe primée derrière BATMAN : Camouflaj Game Studio, l’équipe primée derrière ARKHAM SHADOW, IRON MAN VR et RÉPUBLIQUE, recherche un·e animateur·trice technique expérimenté·e pour rejoindre notre équipe de soixante-dix développeur·euses talentueux·ses qui poursuivent collectivement l’objectif de créer des jeux VR de haute qualité et pertinents dans un environnement ouvert, honnête et respectueux. En tant qu’animateur technique, vous travaillerez en étroite collaboration avec des animateurs, des artistes, des concepteurs, des ingénieurs et des producteurs pour développer et maintenir des animations et des personnages performants en temps réel dans Maya et Unity. Vous créerez des armatures, intégrerez des ressources dans Unity et développerez des outils et des pipelines pour faciliter les flux de travail des animateur·trices et des artistes de personnages.
Senior Technical Animator, Camouflaj Game Studio | Animateur technique senior, Camouflaj Game Studio Responsibilities
  • Develop content creation pipelines and tools for the animation and character art teams. | Développer des pipelines et des outils de création de contenu pour les équipes d’animation et de création de personnages.
  • Create rigs for characters and props. | Créez des armatures pour les personnages et les accessoires.
  • Help integrate assets from Maya to Unity and troubleshoot issues. | Aidez à intégrer les ressources de Maya à Unity et à résoudre les problèmes.
  • Guide animation and character art teams on best authoring practices for optimized in-game assets. | Guidez les équipes d’animation et de création de personnages sur les meilleures pratiques de création pour des ressources de jeu optimisées.
  • Work with art teams to ensure designs will work with animations. | Travaillez avec les équipes artistiques pour garantir que les conceptions fonctionneront avec les animations.
  • Collaborate with designers and gameplay engineers to develop animation features. | Collaborer avec des concepteurs et des ingénieurs de gameplay pour développer des fonctionnalités d’animation.
  • Collaborate with producers on planning and scheduling. | Collaborer avec les producteurs sur la planification et la programmation.
  • Mentor and train other technical animators on best practices and give code reviews. | Encadrer et former d’autres animateurs techniques sur les meilleures pratiques et donner des revues de code.
  • Keep up to date with emerging trends in animation and rigging technology. | Restez au courant des nouvelles tendances en matière de technologie d’animation et de développement d’armatures.
Minimum Qualifications
  • 5+ years of professional experience as a Technical Animator or Technical Artist. | 5+ années d’expérience professionnelle en tant qu’animateur technique ou artiste technique.
  • Experience maintaining and further developing an existing codebase of tools. | Expérience dans la maintenance et le développement d’une base de code d’outils existante.
  • Experience creating tools for Maya and Motion Builder with Python. | Expérience de création d’outils pour Maya et Motion Builder avec Python.
  • Proficient with creating body & face rigs and skinning in Maya using proprietary tools. | Compétent dans la création de rigs de corps et de visage et de skinning dans Maya à l’aide d’outils propriétaires.
  • Experience in model topology and directing character artists with best practices. | Expérience en topologie de modèles et en direction d’artistes de personnages avec les meilleures pratiques.
  • Experience with animation controllers and state machines using Mecanim or equivalent. | Expérience avec les contrôleurs d’animation et les machines d’état utilisant Mecanim ou équivalent.
  • Experience working in Unity and using C# or equivalent. | Expérience de travail dans Unity et utilisation de C# ou équivalent.
  • Experience in 3D math skills such as linear algebra and matrix math. | Expérience en mathématiques 3D telles que l’algèbre linéaire et les mathématiques matricielles.
  • Experience giving and receiving feedback in a highly collaborative environment. | Expérience à donner et recevoir des retours dans un environnement hautement collaboratif.
Preferred Qualifications
  • Experience in VR development. | Expérience en développement VR.
  • Experience with Maya C++ API. | Expérience avec l’API Maya C++.
  • Experience with Motionbuilder. | Expérience avec Motionbuilder.
  • Familiarity with FACS based character rigs and facial tracking. | Familiarité avec les rigs de personnages basés sur FACS et le suivi facial.
  • Familiarity with motion capture workflows. | Familiarité avec les flux de travail de capture de mouvement.
For those who live in or expect to work from California if hired for this position, please click here for additional information.

Similar Jobs

Sandbox VR - Retail Associate

Sandbox VR

Roseville, Minnesota, United States (On-Site)
3 Weeks ago
Warhorse Studios - Senior Animator

Warhorse Studios

Prague, Prague, Czechia (On-Site)
5 Months ago
Sandbox VR - Retail Associate

Sandbox VR

Indianapolis, Indiana, United States (On-Site)
3 Years ago
nekki game - Lead 3D Animator

nekki game

(Remote)
3 Months ago
Evil eye pictures - Unreal Character Animator

Evil eye pictures

California, United States (Remote)
1 Month ago
funcraft studios - Video Marketing Artist / Animator

funcraft studios

(Remote)
3 Months ago
Paper Stacking games - Spine Animator - Love and Deepspace

Paper Stacking games

Shanghai, China (On-Site)
2 Months ago
Rockstar Games - Senior Animation R&D Programmer: Retargeting

Rockstar Games

Oakville, Ontario, Canada (On-Site)
3 Months ago
Haoplay games - 3D Animation Designer

Haoplay games

United States (On-Site)
3 Weeks ago
metrick minds - Freelance Animator

metrick minds

Germany (Remote)
2 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Handy games - 3D Character Animator

Handy games

Giebelstadt, Bavaria, Germany (On-Site)
4 Months ago
Sperasoft - 3D Animator

Sperasoft

Yerevan, Yerevan, Armenia (Hybrid)
4 Months ago
Rockstar Games - Senior Production Coordinator: Motion Capture

Rockstar Games

New York, New York, United States (On-Site)
3 Months ago
IO Interactive - Gameplay Animator

IO Interactive

Malmö, Skåne County, Sweden (Hybrid)
3 Months ago
Sandbox VR - Assistant Store Manager

Sandbox VR

Singapore (On-Site)
10 Months ago
Sandbox VR - Shift Lead (Key Holder)

Sandbox VR

Austin, Texas, United States (On-Site)
9 Months ago
moonmana - 3D Art

moonmana

Gdańsk, Pomeranian Voivodeship, Poland (On-Site)
1 Month ago
Image Engine - Animator - Lead

Image Engine

Vancouver, British Columbia, Canada (Hybrid)
4 Months ago
Lanterns studios - 3D Animator / Character animator (Mid-Senior/Senior)

Lanterns studios

Tunis, Tunis Governorate, Tunisia (On-Site)
3 Months ago
Don't Nod - Cinematic Director F/H/X

Don't Nod

Paris, Île-de-France, France (On-Site)
3 Weeks ago

Get notifed when new similar jobs are uploaded

Jobs in Canada

PwC - PwC Private, Cross Border Tax, Senior Manager (Bilingual FR/EN)

PwC

Montreal, Quebec, Canada (On-Site)
10 Months ago
Epic Games - Senior Security Programmer - Asset Integrity

Epic Games

Montreal, Quebec, Canada (On-Site)
4 Months ago
Ubisoft - Game Designer (3C)

Ubisoft

Montreal, Quebec, Canada (Hybrid)
3 Months ago
GlobalStep - Slovenian (Slovene) Localization Video game Tester (LQA)

GlobalStep

Montreal, Quebec, Canada (On-Site)
2 Months ago
GoMotive - Sales Development Representative

GoMotive

Canada (Remote)
1 Month ago
KRAFTON Montréal Studio - Lead Programmer

KRAFTON Montréal Studio

Montreal, Quebec, Canada (On-Site)
3 Months ago
Ubisoft - Team Lead - Animation

Ubisoft

Montreal, Quebec, Canada (Hybrid)
3 Months ago
frames store - Principal Technical Animator | Lead Technical Animator

frames store

Montreal, Quebec, Canada (Hybrid)
2 Months ago
Electronic Arts - Technical Artist (Rigging)

Electronic Arts

Vancouver, British Columbia, Canada (Hybrid)
1 Month ago
Philips - Sales Executive

Philips

Canada (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Animation Jobs

UPF Industries  - Senior Animator

UPF Industries

Vancouver, British Columbia, Canada (Hybrid)
1 Month ago
CD PROJEKT RED - Senior Gameplay Animator, Locomotion

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (Hybrid)
2 Months ago
DNEG - FX Lead (DNEG Animation)

DNEG

Mumbai, Maharashtra, India (On-Site)
9 Months ago
Firesprite - Principal Gameplay Animator

Firesprite

Liverpool, England, United Kingdom (Hybrid)
5 Months ago
Triggerfish - Animation Director

Triggerfish

United Kingdom (On-Site)
1 Month ago
Rockstar Games - Associate Animation Content Developer

Rockstar Games

Bengaluru, Karnataka, India (On-Site)
3 Months ago
NACON - Mid/Senior Animator

NACON

Milan, Lombardy, Italy (On-Site)
3 Months ago
Aristocrat - Lead Artist - Animator

Aristocrat

Gurugram, Haryana, India (Remote)
1 Month ago
Filmless - Freelance Animator & GFX Artist

Filmless

New York, United States (Remote)
1 Month ago
lucas films - Animator

lucas films

London, England, United Kingdom (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

About The Company

Pittsburgh, Pennsylvania, United States (On-Site)

Redmond, Washington, United States (On-Site)

Burlingame, California, United States (On-Site)

Redmond, Washington, United States (On-Site)

Burlingame, California, United States (On-Site)

Washington, United States (Remote)

View All Jobs

Get notified when new jobs are added by Oculus VR

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug