Technical Designer - Monsters

4 Months ago • All levels

Job Description

Climax, a leading independent game development studio, is looking for a Technical Designer to contribute to an upcoming AAA FPS game. The Technical Designer will be responsible for implementing, tuning, and systemizing a range of enemy archetypes using Unreal Engine 5. This role requires close collaboration with design, animation, and code teams to create challenging and engaging enemies that are well-integrated into the gameplay experience. The role is based in Liverpool, overlooking the harbor.

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Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of the beautiful Albert Docks, in Liverpool overlooking the harbour.

You take your creativity seriously and games should be what get you fired up and passionate. At Climax we embrace those who see things in a different way and aren’t afraid to try-out new things and push themselves out of their comfort zones.

We're hiring a Technical Designer to help build expressive enemies for our upcoming AAA FPS. You’ll be responsible for implementing, tuning, and systemizing a range of enemy archetypes using Unreal Engine 5. This role demands tight collaboration across design, animation, and code to deliver enemies that are challenging, readable, and deeply integrated into gameplay.

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