3D Animator - Love and Deepspace (2026 Autumn Recruitment)

2 Months ago • All levels
3D Animation

Job Description

The 3D Animator for "Love and Deepspace" will be responsible for designing and producing character and scene animations based on project style and character personality. This role involves ensuring animation quality and progress, coordinating tasks, and collaborating with other teams. Key responsibilities include understanding motion capture workflows, processing data with Motionbuilder, and performing secondary creation using software like MAYA, Unity, or Unreal Engine. Candidates should possess a solid foundation in art and modeling, strong creative drive, and the ability to accurately express design intentions and interpret performance details.
Good To Have:
  • Animation major preferred
  • Passion for games and film
  • Rich gaming experience
  • Strong interest in game development
Must Have:
  • Complete character and scene animation design and production according to project style and character personality.
  • Ensure the quality and progress of project animation, coordinate and promote smooth work.
  • Understand motion capture process, use Motionbuilder to process motion capture data and use MAYA/Unity/UE and other software for secondary creation.
  • Formulate work plans and collaborate closely with other teams.
  • Solid foundation in art major and modeling.
  • Strong creative desire, and ability to accurately express design intentions; good at interpreting the core and emotional details of performance.

Add these skills to join the top 1% applicants for this job

3d-animation
motion-capture
unity
talent-acquisition
game-texts
maya

Job Description

1. Complete character and scene animation design and production according to project style and character personality.

2. Ensure the quality and progress of project animation, coordinate and promote smooth work.

3. Understand the motion capture process, use Motionbuilder to process motion capture data and use MAYA/Unity/UE and other software for secondary creation.

4. Formulate work plans and collaborate closely with other teams.

Job Requirements

1. Solid foundation in art major and modeling, animation major preferred.

2. Passion for games and film, rich gaming experience, or strong interest in game development.

3. Strong creative desire, and ability to accurately express design intentions; good at interpreting the core and emotional details of performance.

Portfolio Requirements (upload as attachment with resume):

  • Design and drawing works. For still frame works, please submit common image formats (JPG/TIFF/PNG/BMP), do not compress too much to avoid affecting image quality, please do not submit PSD project files with layers that are too large.
  • For 3D works, please provide effect screenshots or videos, please do not submit original project files.
  • For animation and sequence frame works, please submit common video formats (MP4/AVI/WMV/MOV), video files can be appropriately compressed for output while ensuring image quality, to avoid large file sizes causing inconvenience in transmission.

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