3D Character Artist

1 Minute ago • 2 Years + • Character Art

Job Summary

Job Description

We’re seeking an 3D Character Artist to join our team and bring life to our next generation of characters. If you’re detail-driven, obsessed with anatomy, and have a knack for stylized or realistic character design, we want to meet you!
Must have:
  • Create high-quality 3D character models from concept to final in-game/production-ready assets
  • Sculpt high-poly characters
  • Create textures using Substance Painter, Photoshop, or similar tools
  • Work closely with concept artists, riggers, and animators to ensure characters are ready for production
  • Ensure consistency of style and quality while meeting technical and artistic requirements
  • Participate in reviews and iterate based on feedback from the lead and team
  • 2+ years of experience as a 3D Character Artist in the game or film industry
  • Proficient in ZBrush, Maya/Blender/Max, Substance Painter, and Photoshop
  • Strong understanding of anatomy, form, and proportion
  • Experience with both stylized and realistic character workflows
  • Familiarity with game engines like Unreal Engine or Unity
  • Excellent communication and collaboration skills
Perks:
  • A competitive salary
  • Intensive onboarding and individual training
  • High growth potential
  • Flexible work arrangements with core hours / work-life balance
  • A great team spirit in a dynamic and international working environment

Job Details

About the job:

We’re seeking an 3D Character Artist to join our team and bring life to our next generation of characters. If you’re detail-driven, obsessed with anatomy, and have a knack for stylized or realistic character design, we want to meet you!

We offer:

  • A competitive salary
  • Intensive onboarding and individual training
  • High growth potential
  • Flexible work arrangements with core hours / work-life balance
  • A great team spirit in a dynamic and international working environment

Responsibilities:

  • Create high-quality 3D character models from concept to final in-game/production-ready assets
  • Sculpt high-poly characters
  • Create textures using Substance Painter, Photoshop, or similar tools
  • Work closely with concept artists, riggers, and animators to ensure characters are ready for production
  • Ensure consistency of style and quality while meeting technical and artistic requirements
  • Participate in reviews and iterate based on feedback from the lead and team

Key Qualifications:

  • 2+ years of experience as a 3D Character Artist in the game or film industry (or a strong portfolio showing equivalent skill)
  • Proficient in ZBrush, Maya/Blender/Max, Substance Painter, and Photoshop
  • Strong understanding of anatomy, form, and proportion
  • Experience with both stylized and realistic character workflows
  • Familiarity with game engines like Unreal Engine or Unity
  • Excellent communication and collaboration skills

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About The Company

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

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