3D Character Gameplay Animator

1 Month ago • All levels • 3D Animation

Job Summary

Job Description

We are seeking a skilled 3D Animator to contribute to an open-world MMORPG for PC and Consoles. GS STUDIO is a European game development studio with a history of creating games and applications since 2011, working with international partners. Responsibilities include creating strong, clear, and readable 3D character gameplay animations with instructions from the Lead Animator, covering bipedal, quadruped, custom, and creature types. The role involves integrating and verifying animations using Unreal Engine, identifying and resolving animation-related technical and artistic issues, participating in playtests, and updating animation sequences with relative animation tags. The ideal candidate will be proactive, self-motivated, and eager to learn new methods.
Must have:
  • Create strong 3D character gameplay animations
  • Animations for Bipedal / Quadruped / Custom / Creature
  • Integrate and verify animations via Unreal Engine
  • Identify and resolve animation issues
  • Proactive and self-motivated
  • Update Animation Sequences with Relative Animation Tags
Good to have:
  • Work at an open-world MMORPG for PC and Consoles
  • Be involved in regular group playtests

Job Details

We are looking for a 3D Animator to work at an open-world MMORPG for PC and Consoles with a team of professionals worldwide. ‍About us: GS STUDIO is a European game development studio. Our company has been developing games and applications since 2011. We work with partners from Europe, Canada, and the USA.We started as a small team of indie Flash game developers, and now we are a solid studio of game development veterans. We love games and know almost everything about them. We are developing high-quality products of varying complexity, such as MMORPG, AR / VR games, and applications. Responsibilities:
  • Created strong / Realistic / Clear / Readable / “Keyframe” 3d Character Gameplay animations with instruction and feedback from the Lead Animator.
  • Animations will require Bipedal / Quadruped / Custom / Creature / Imagination.
  • Integrate and verify your own Animations via (Unreal Engine).
  • Identify and help resolve technical and artistic issues related to animation.
  • Be involved in regular group playtests.
  • Proactive and self-motivated with an interest to experiment and learn new methods/practices.
  • Updating Animation Sequences with Relative Animation Tags (Unreal).

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