CONTRACT ROLE
Insomniac is looking for an Animator. In this role, the Animator is responsible for creating high-quality animations of 3D characters, weapons, vehicles, and cameras for both gameplay and cinematic sequences.
Essential Duties and Responsibilities include the following:
- Creates high-quality gameplay and cinematic animations using hand key animation and motion capture data
- Takes the initiative to communicate with lead to seek out and address feedback in order to complete work to quality on schedule
- Manipulates motion capture data within Maya and Motion Builder to achieve desired performance while maintaining the integrity of the base mocap data.
- Animates a variety of facial expressions and performances
- Successfully implements characters in game and creates all blend trees and nodes responsible for the technical implementation of gameplay animation and/ or cinematic assets.
- Collects, creates, and studies applicable reference material in order to remain informed about animation techniques and to develop a better understanding of the underlying mechanics of character motion
- Other duties may be assigned
Supervisory Responsibilities: This job has no supervisory responsibilities.
Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
Computer Skills:
- Knowledge of Maya, and common production programs.
- Knowledge of Microsoft Office Suite.
- Motion Builder is a plus.
- Proficiency in and Adobe Premiere as well as working with sound and music is a plus.
- Knowledge of common state machine flow in any game engine is preferred.
Other Skills:
- Demonstrated understanding of basic animation principles including squash and stretch, timing and motion, anticipation, staging, weight, and appeal.
- A working knowledge of cinematography and editing skills, as well as use of sound in animation.
- A fundamental understanding of creating animation content for video games.
- Works well in a highly collaborative environment with other animators, designers, and programmers, as well as the ability to communicate effectively and take direction well.