Animator

2 Months ago • All levels • Animation • $76.92 PA - $76.92 PA

Job Summary

Job Description

The Animator will create high-quality animations of 3D characters, weapons, vehicles, and cameras for gameplay and cinematic sequences. Responsibilities include creating animations using hand key and motion capture data, communicating with the lead to address feedback, manipulating motion capture data, animating facial expressions, implementing characters in the game, and creating blend trees. The role also involves studying reference material and understanding animation techniques.
Must have:
  • Creates high-quality gameplay and cinematic animations.
  • Manipulates motion capture data within Maya and Motion Builder.
  • Demonstrates understanding of basic animation principles.
  • Knowledge of Maya and common production programs.
Good to have:
  • Motion Builder experience is a plus.
  • Proficiency in Adobe Premiere with sound/music.
  • Knowledge of state machine flow in game engines.

Job Details

CONTRACT ROLE

Insomniac is looking for an Animator. In this role, the Animator is responsible for creating high-quality animations of 3D characters, weapons, vehicles, and cameras for both gameplay and cinematic sequences.

Essential Duties and Responsibilities include the following:

  • Creates high-quality gameplay and cinematic animations using hand key animation and motion capture data
  • Takes the initiative to communicate with lead to seek out and address feedback in order to complete work to quality on schedule
  • Manipulates motion capture data within Maya and Motion Builder to achieve desired performance while maintaining the integrity of the base mocap data.
  • Animates a variety of facial expressions and performances
  • Successfully implements characters in game and creates all blend trees and nodes responsible for the technical implementation of gameplay animation and/ or cinematic assets.
  • Collects, creates, and studies applicable reference material in order to remain informed about animation techniques and to develop a better understanding of the underlying mechanics of character motion
  • Other duties may be assigned

 

Supervisory Responsibilities: This job has no supervisory responsibilities.

 

Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

 

Computer Skills:

  • Knowledge of Maya, and common production programs.
  • Knowledge of Microsoft Office Suite.
  • Motion Builder is a plus.
  • Proficiency in and Adobe Premiere as well as working with sound and music is a plus.
  • Knowledge of common state machine flow in any game engine is preferred.

 

Other Skills:

  • Demonstrated understanding of basic animation principles including squash and stretch, timing and motion, anticipation, staging, weight, and appeal.
  • A working knowledge of cinematography and editing skills, as well as use of sound in animation.
  • A fundamental understanding of creating animation content for video games.
  • Works well in a highly collaborative environment with other animators, designers, and programmers, as well as the ability to communicate effectively and take direction well.

 

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