This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.
The Animator creates high quality motion of computer graphics creatures, characters and objects within a shot, using a variety of animation software programs, and works under the general supervision of Senior Level and Animation Supervisors.
Responsible for the successful animation of a series of shots on a specific project
Participate as a team member in determining various aesthetic solutions; provides feedback to other members of the production by attending dailies on a regular basis
Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work
Responsible for acting as a “mentor” to Entry Level Animators and must be able to assist them with their shots
Perform other tasks related to the creation of computer-generated animation
3 or more years of relevant professional VFX experience and a Bachelor's Degree or equivalent in traditional animation or computer animation
Demonstrate experience working in computer animation with a focus on detailed, hyper real mocap and facial performance
Expert knowledge of traditional animation principles, acting, film production and compositional design while demonstrating exceptional skills as an animator based as evidenced by a portfolio, demo reel and/or references
Knowledge of UNIX and shell scripting; expert knowledge of Maya, proprietary and other software programs
Ability to take on a delegated task with a minimum of supervision
Excellent organization and communication skills
As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.
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