AR/VR Software Development Engineer

3 Months ago • All levels • Software Development & Engineering • $175,800 PA - $264,200 PA

Job Summary

Job Description

This AR/VR Software Development Engineer role at Apple involves collaborating with algorithm and framework teams to integrate AR/VR algorithms for the Apple Vision Pro. The engineer will also optimize for real-time performance, lead the design of C++/Metal GPU framework, and write unit tests. Responsibilities include architecting low-light mitigation framework and prior-augmentation algorithm, integrating cutting-edge algorithms for high-quality user experience, and collaborating with various engineering teams for hardware and prototype bringup. The role also involves designing and maintaining APIs, benchmarking and optimizing code, debugging, and contributing to unit and architectural reviews.
Must have:
  • Collaborate to integrate AR/VR algorithms.
  • Optimize for real-time performance.
  • Design C++/Metal GPU framework.
  • Write unit tests to validate design.
Perks:
  • Comprehensive medical and dental coverage
  • Retirement benefits
  • Discounted products and free services
  • Reimbursement for educational expenses
  • Discretionary bonuses or commission payments
  • Relocation assistance

Job Details

APPLE INC has the following available in Cupertino, California and various unanticipated locations throughout the USA. Collaborate with algorithm and framework teams to integrate AR/VR algorithms for the Apple Vision Pro, following best practice software development processes and by optimizing for real-time performance. Lead the design of C++/Metal GPU framework to reduce encoding bandwidth for algorithm verification and future-proofing integration tests by replicating hardware transformations. Writing unit tests to validate design. Architect low-light mitigation framework and prior-augmentation algorithm for hand-occlusion using Objective-C++/Metal to improve algorithm metrics and enhance user experience. Work on cutting-edge technology to integrate state-of-the-art algorithms that enable a high-quality user experience across a range of tentpole use cases and applications. Collaborate with software and hardware engineers across different development teams (e.g. camera engineering, drivers/OS, computer vision & graphics, software frameworks, etc.) for bringup of new hardware platforms and prototypes. Design and maintain APIs, benchmark and optimize code to improve performance, refining implementations and delivering high-quality production code. Debugging and triage of issues on new and existing platforms. Contribute to unit tests, code-reviews, as well as architectural reviews. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $175,800 - $264,200/yr and your base pay will depend on your skills, qualifications, experience, and location. \n\nPAY & BENEFITS: Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits: https://www.apple.com/careers/us/benefits.html.\nNote: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.\

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