Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Audio Artist II – General
EA is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences.
Role Overview
About our role: EA is hiring an experienced Audio Artist to contribute to game audio development, you will collaborate with Audio leads, to support features, small projects, and tasks. You should have experience in all phases of audio design and production, with expertise in at least one audio discipline. Required skills include creativity, technical proficiency, artistic sensibility, and teamwork. If this sounds like you, apply to join our team!
Responsibilities
- Comply with audio leads and guidelines for designing, gathering, editing, and implementing audio
- Adhere to a schedule and submit final audio files by set deadlines
- Manage assets through editing, naming, and organizing files using spreadsheet and database tools
- Create and implement audio to immerse the player
- Verify and gather content for both creative and technical design aspects
- Edit and implement audio assets and interactive elements directly in our game engine and audio tools
- Advocate for and help design audio pipeline features and workflow processes
- Document audio systems and summarize them for the development team
- Handle post-production audio for in-game video content
- Control quality to meet project standards and targets
Requirements
- 3+ years of game/audio experience
- Experience designing audio from scratch, processing, and editing.
- Proficient in using game development tools, technology, and pipelines (e.g., Wwise, FMOD)
- Sound knowledge of modern audio creation equipment, software and recording techniques, with a high level of proficiency in at least one major DAW (e.g., ProTools, Nuendo, Live, Reaper)
- Experience with visual programming languages for audio, (e.g.,Unreal Blueprints, Max/MSP, PureData)
- Knowledge of scripting or programming used to automate tasks, (e.g., Python and Batch scripts)
- Solid knowledge of PC hardware and software
Bonus Skills
- Knowledge of soccer leagues, teams, and rules
- Experience with SFX creation pipeline and implementation workflows.
- Experience working in surround
- Experience with version control software (e.g., Perforce)
- Experience with bug/task tracking tools (e.g., Jira, Devtrack)
- Experience with relational databases (MS Access)
Please provide a link for a demo reel in your application.