Audio Director

1 Month ago • 8 Years + • Sound Design • Undisclosed

About the job

Job Description

As Audio Director at Cloud Imperium Games, you'll lead the audio development for Star Citizen and Squadron 42, defining and championing the sonic vision across both projects. Responsibilities include overseeing audio design and implementation, managing a team of Sound Designers, Tech Sound Designers, and Dialogue Designers, collaborating with creative directors and composers, and working with technical directors on audio tools and pipelines. You'll ensure the highest quality audio experience in a living, breathing universe and a cinematic AAA title, working with Hollywood talent. The role requires extensive experience in game audio, AAA game shipping experience in a lead or director role, proficiency in industry-standard tools (including Wwise), and excellent communication skills.
Must have:
  • Multiple years of game audio experience
  • AAA game shipping experience in a lead/director role
  • Extensive knowledge of industry-standard audio tools
  • Wwise experience
  • Excellent communication skills

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As Audio Director you will offer creative guidance to a large Audio Team to establish, execute and deliver powerful soundscapes for our highly ambitious MMO, Star Citizen and AAA single player story-driven title, Squadron 42. This is an opportunity to work on the cutting edge of game audio development, shaping the audio experience for an entire living breathing universe, whilst also working on a cinematic and immersive AAA title with outstanding Hollywood talent. As the Audio Director you will be working with the Creative/Gameplay Directors and senior development team to represent the Audio Department and deliver the highest quality audio experience across both projects. Managing a team that contains Sound Design, Tech Sound Design and Dialogue Design disciplines, you will work closely with our Audio Code team to develop the sonic vision and implementation of all the audio/sound design aspects of the projects under development. Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history. For more information about life at Cloud Imperium Games, check this out - https://youtu.be/cXjp7SRBpIA **What does an Audio Director at CIG do?** * Take responsibility for all aspects of audio development at a director level. * Define and champion the audio vision for CIG’s projects. * Oversee the audio design and its implementation through all stages of development. * Supervise and manage a team of Sound Designers, Tech Sound Designers and Dialogue Designers. * Supervise and manage the workflow of all audio productions. * Work closely with the creative directors and external composers to set the musical direction. * Act as the department figurehead when collaborating and communicating with all studio departments * Collaborate with technical directors to design and implement audio tools, pipelines, and processes * Develop and support a positive and energetic team culture. **What do we expect from our Audio Director?** * Multiple years of experience in audio for video games * Experience shipping AAA games in a lead, senior, or director audio role * Extensive knowledge of industry-standard audio tools. * World class expertise in audio recording production techniques * Experience working with Wwise * Excellent communication skills So, if you are an experienced audio leader with enthusiasm for this unique challenge, we’d love to hear from you! **Diversity Statement** *CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.* **Fraud Statement** *We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.* *If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.*

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Manchester, England, United Kingdom (On-Site)

Austin, Texas, United States (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Frankfurt, Hessen, Germany (On-Site)

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