Audio TA (2026 Campus Recruitment)

2 Months ago • All levels
Audio

Job Description

This role involves collaborating with the audio technology team to develop and iterate products based on user needs. Responsibilities include researching and implementing various audio technologies tailored to game business scenarios, as well as maintaining existing products and writing technical documentation. The position requires a strong programming foundation and familiarity with game engines and audio middleware.
Good To Have:
  • Educational background in computer science, information engineering, digital media, or music engineering.
  • Knowledge of music information retrieval, artificial intelligence, image recognition, or speech recognition.
  • Understanding of game audio development.
  • Experience in independent game audio module development.
  • Knowledge of C++.
Must Have:
  • Solid programming foundation.
  • Familiarity with Python, C#, or Lua.
  • Knowledge of Wwise game audio middleware.
  • Knowledge of UE5 or Unity engine.
  • Good software engineering and product mindset.
  • Ability to independently explore and learn new technologies.
  • Responsible with clear communication and attention to detail.

Add these skills to join the top 1% applicants for this job

timeline-management
cpp
unity
talent-acquisition
game-texts
c#
wwise
python
lua

Job Description

1. Collaborate with audio technology team members to develop and iterate products based on user needs;

2. Research and implement various audio technologies according to game business scenarios;

3. Maintain existing products and write technical documentation.

Job Requirements

1. Solid programming foundation, familiar with at least one scripting language such as Python, C#, Lua, knowledge of C++ is a plus;

2. Knowledge of game audio middleware Wwise;

3. Knowledge of UE5 or Unity engine;

4. Possess good software engineering mindset and product mindset;

5. Good at independent exploration and learning new technologies, pays attention to time management;

6. Responsible, proactive in communication, clear expression, and attention to detail.

Bonus Points:

1. Educational background in computer science, information engineering, digital media, music engineering, or related majors;

2. Knowledge of music information retrieval, artificial intelligence, image recognition, speech recognition, etc.;

3. Understanding of game audio development, participation in independent game audio module development is a plus.

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