1. Collaborate with audio technology team members to develop and iterate products based on user needs;
2. Research and implement various audio technologies according to game business scenarios;
3. Maintain existing products and write technical documentation.
1. Solid programming foundation, familiar with at least one scripting language such as Python, C#, Lua, knowledge of C++ is a plus;
2. Knowledge of game audio middleware Wwise;
3. Knowledge of UE5 or Unity engine;
4. Possess good software engineering mindset and product mindset;
5. Good at independent exploration and learning new technologies, pays attention to time management;
6. Responsible, proactive in communication, clear expression, and attention to detail.
1. Educational background in computer science, information engineering, digital media, music engineering, or related majors;
2. Knowledge of music information retrieval, artificial intelligence, image recognition, speech recognition, etc.;
3. Understanding of game audio development, participation in independent game audio module development is a plus.