3D Vegetation Scene - Infinity Nikki (2026 Autumn Recruitment)

1 Month ago • All levels
Environment Art

Job Description

This role involves creating high-quality 3D plant and natural object models based on project requirements. Responsibilities include collaborating with upstream and downstream teams, reviewing CP work, guiding process standards, and ensuring artistic resource quality. The position also requires understanding and following the game's art style and quality, coordinating throughout the production pipeline to achieve desired artistic effects.
Good To Have:
  • Experience in complete next-gen project production.
  • Experience in vegetation-related production.
Must Have:
  • Art-related major with solid art foundation and good design ability and artistic literacy.
  • Proficient modeling skills, solid drawing techniques, and good sense of color.
  • Skilled in UE engine, 3dmax/Maya, Zbrush/Mudbox, Substance Designer/Painter, Quixel suit, Marvelous Designer, Photoshop.
  • Strong sense of responsibility, good communication skills, strong team awareness, keen sense for new technologies, strong learning ability.
  • Love games, passionate about game development, proactive.

Add these skills to join the top 1% applicants for this job

communication
talent-acquisition
game-texts
mudbox
photoshop
zbrush
maya

Job Description

1. According to project requirements, produce high-quality 3D plant and natural object models.

2. Interface with upstream and downstream work, with the ability to review CP and guide process standards, controlling the quality of art resources.

3. Understand and follow the game's art style and quality, coordinate throughout the entire production pipeline to achieve the product's artistic effects.

Job Requirements

1. Art-related major, with a solid art foundation, good design ability, and artistic literacy.

2. Possess proficient modeling skills, solid drawing techniques, and a good sense of color.

3. Proficient in UE engine, skilled in 3dmax/Maya, Zbrush/Mudbox, Substance Designer/Painter, Quixel suit, Marvelous Designer, Photoshop, and other related production software.

4. Experience in complete next-gen project production is preferred, and experience in vegetation-related production is preferred.

5. Possess a strong sense of responsibility and good communication skills, strong team awareness, a keen sense for new technologies, and strong learning ability.

6. Love games, passionate about game development, proactive in work.

Portfolio Submission Requirements:

[Please upload as an attachment with your resume, network drive links are not recommended. Personal websites/social media homepages are also welcome.]

  • 2D works: Please submit common image formats (JPG/PNG/etc.), avoid submitting PSD project files with layers that are too large.
  • 3D works: Please provide effect screenshots or videos, do not submit original project files.
  • Video works: Please submit common video formats (MP4/MOV, etc.), files can be appropriately compressed for output while ensuring picture quality.

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