Early Stage Design Intern - Infinity Nikki (Bootcamp Early Bird Program)
Paper games
Job Summary
Responsible for the visual design of the game NPC ecosystem, collaborating with planning, programming, and other departments to complete early concept development and creative implementation. This role involves completing camera color planning, keyframe art, and scene atmosphere design based on script and storyboard requirements. The intern will also lead or participate in story illustration creation, including sequential storyboard frames and animated cutscene CGs, while assisting in building the game's worldview visual system to ensure consistent art style.
Must Have
- Responsible for visual design of game NPC ecosystem
- Collaborate on concept development and creative implementation
- Complete camera color planning, keyframe art, and scene atmosphere design
- Lead/participate in story illustration creation (storyboards, CGs)
- Assist in building game worldview visual system
- Bachelor's degree or above, preferably in Art/Animation/Digital Media Art
- Solid foundation in modeling and hand-drawing skills
- Proficiency in sketching, perspective composition, and color theory
- Familiarity with film and animation narrative language, mastering performance rhythm and animation principles
- Proficiency in mainstream drawing software such as Photoshop and Procreate
Good to Have
- Portfolio of storyboard or illustration design
- Familiarity with 3D auxiliary tools like Blender
- Understanding of game development process
- Game project internship experience
Job Description
Job Description
1. Responsible for the visual design of the game NPC ecosystem, collaborating with planning, programming, and other departments to complete early concept development and creative implementation.
2. Based on script and storyboard requirements, complete camera color planning, keyframe art design, and scene atmosphere design.
3. Lead/participate in story illustration creation, including but not limited to sequential storyboard frames, animated cutscene CGs, and other narrative art content.
4. Assist in building the game's worldview visual system, ensuring consistency in art style.
Job Requirements
1. Bachelor's degree or above, preferably in Art/Animation/Digital Media Art or related majors.
2. Professional ability requirements:
- Solid foundation in modeling and hand-drawing skills, proficient in sketching, perspective composition, and color theory.
- Familiarity with film and animation narrative language, mastering performance rhythm and animation principles.
- Proficiency in mainstream drawing software such as Photoshop and Procreate.
3. Bonus points:
- Portfolio of storyboard design or illustration design (e.g., storyboard scripts, four-panel comics, atmosphere maps, illustrations).
- Familiarity with 3D auxiliary tools such as Blender is preferred.
- Understanding of game development processes and game project internship experience is preferred.
4. Passion for game culture, with good teamwork awareness and communication skills.
Portfolio Requirements (upload as attachment with resume):
- Design and drawing works. For still frame works, please submit common image formats (JPG/TIFF/PNG/BMP). Image compression should not be too high to avoid affecting image quality. Please do not submit oversized PSD project files with layers.
- For 3D works, please provide effect screenshots or videos. Please do not submit original project files.
- For animation and sequence frame works, please submit common video formats (MP4/AVI/WMV/MOV). Video files can be appropriately compressed for output while ensuring image quality, to avoid large file sizes causing inconvenience in transmission.