Storyboard Intern - Love and Deepspace (Boot Camp Early Bird Program)
Paper games
Job Summary
This internship involves collaborating with producers and art directors to design and draw combat, ultimate move, and cutscene storyboards for the game 'Love and Deepspace'. Responsibilities include managing storyboard rhythm, camera angles, composition, and integrating effects and animation. The intern will also liaise with external art vendors and assist with promotional content. Candidates should be proficient in PS, Flash, AE, have an art background, strong visual and artistic sense, and a passion for games and animation, along with good communication skills and a portfolio.
Must Have
- Communicate with producers and art directors to design and draw storyboards
- Control storyboard rhythm, camera angles, and composition
- Integrate and adjust effects and animation solutions
- Liaise with external art vendors
- Assist in designing game-related promotional content
- Proficient in PS, Flash, AE
- Graduated from an art-related major
- Understanding of game character ultimate move interpretation, action design, and combat design
- Strong visual sense, lens sense, artistic appreciation, and aesthetic ability
- Passion for games and animation, familiar with ACG culture
- Strong modeling ability, rich imagination, and animation performance ability
- Good communication and stress resistance skills
- Attach personal portfolio
Good to Have
- Familiarity with U3D engine
- Animation storyboard production experience
Job Description
Job Description
1. Communicate with producers and art directors, combine game style and character personality, propose design ideas, and complete the drawing of combat animation storyboards, ultimate move storyboards, and cutscene storyboards.
2. Overall control the rhythm, camera angles, shot types, movement, and composition of the storyboards.
3. Integrate and adjust special effects, animation, and other performance solutions according to skill requirements and promote their implementation to achieve the final effect.
4. Responsible for liaising with external art vendors, communicating design requirements and feedback.
5. Assist in designing game-related peripheral content, such as promotional videos.
Job Requirements
1. Familiar with and proficient in PS, Flash, AE and other related professional software; familiarity with U3D engine is a plus.
2. Graduated from an art-related major; animation storyboard production experience is a plus.
3. Have your own understanding and thinking ability regarding game character ultimate move interpretation, action design, and combat design; possess a strong visual sense of picture and lens, and strong artistic appreciation and aesthetic ability.
4. Love games and animation, familiar with ACG culture, have strong modeling ability, rich imagination, and animation performance ability.
5. Possess certain communication and expression skills, and stress resistance.
Note: Please attach your personal portfolio when submitting your resume.