We are looking for an experienced Build Engineer to help us with the development of MMORPG for PC and Consoles. This role involves designing, implementing, and maintaining CI/CD pipelines, troubleshooting build issues, and automating processes for continuous improvement. The engineer will also develop internal tools for Unreal Engine developer workflows, support branching strategies, and create documentation for build workflows and deployment procedures. The ideal candidate will contribute to a transparent, friendly team using modern technology and have the freedom to innovate.
Good To Have:- Familiarity with Unreal Engine workflow tools.
- Experience with TeamCity Kotlin DSL.
- Experience with Perforce.
- Familiarity with infrastructure-as-code practice and configuration management tools.
- Experience with scalable build infrastructure, cloud-based builds.
- Familiarity with distributed compilation tools.
- Experience with ASP.NET and DevOps workflows for .NET-based projects and environments.
Must Have:- Unreal Engine build automation experience.
- Solid understanding of the Unreal Engine build ecosystem.
- Proficiency in any programming language, preferably C# or Python.
- Basic familiarity with Unreal Engine C++.
- Hands-on knowledge of at least one CI/CD system.
- Solid understanding of version control systems and branching workflows.
Perks:- Remote work from any location globally, with flexible hours.
- 8-hour workday tailored to your personal routine.
- Salary based on experience, with regular reviews to stay competitive.
- Benefits include paid sick leave, vacations, and holidays.
- Work in a transparent, friendly team with no micromanagement.
- Modern technology stack and freedom to innovate and shape workflows.