Build Engineer

11 Minutes ago • All levels

Job Summary

Job Description

We are looking for an experienced Build Engineer to help us with the development of MMORPG for PC and Consoles. This role involves designing, implementing, and maintaining CI/CD pipelines, troubleshooting build issues, and automating processes for continuous improvement. The engineer will also develop internal tools for Unreal Engine developer workflows, support branching strategies, and create documentation for build workflows and deployment procedures. The ideal candidate will contribute to a transparent, friendly team using modern technology and have the freedom to innovate.
Must have:
  • Unreal Engine build automation experience.
  • Solid understanding of the Unreal Engine build ecosystem.
  • Proficiency in any programming language, preferably C# or Python.
  • Basic familiarity with Unreal Engine C++.
  • Hands-on knowledge of at least one CI/CD system.
  • Solid understanding of version control systems and branching workflows.
Good to have:
  • Familiarity with Unreal Engine workflow tools.
  • Experience with TeamCity Kotlin DSL.
  • Experience with Perforce.
  • Familiarity with infrastructure-as-code practice and configuration management tools.
  • Experience with scalable build infrastructure, cloud-based builds.
  • Familiarity with distributed compilation tools.
  • Experience with ASP.NET and DevOps workflows for .NET-based projects and environments.
Perks:
  • Remote work from any location globally, with flexible hours.
  • 8-hour workday tailored to your personal routine.
  • Salary based on experience, with regular reviews to stay competitive.
  • Benefits include paid sick leave, vacations, and holidays.
  • Work in a transparent, friendly team with no micromanagement.
  • Modern technology stack and freedom to innovate and shape workflows.

Job Details

We are looking for an experienced Build Engineer to help us with the development of MMORPG for PC and Consoles.

Responsibilities:
  • Design, implement, and maintain CI/CD pipelines across multiple projects and platforms.
  • Troubleshoot complex build issues and performance bottlenecks, and drive continuous improvement through automation.
  • Develop internal tools to streamline Unreal Engine developer workflows.
  • Support the branching strategy and automate related processes.
  • Create and maintain documentation for build workflows, automation solutions, and deployment procedures.
Requirements:
  • Unreal Engine build automation experience.
  • Solid understanding of the Unreal Engine build ecosystem (UBT, UAT, BuildGraph).
  • Proficiency in any programming language, preferably C# or Python.
  • Basic familiarity with Unreal Engine C++.
  • Hands-on knowledge of at least one CI/CD system (e.g., TeamCity, Jenkins, GitLab, Horde).
  • Solid understanding of version control systems and branching workflows.
Nice to have:
  • Familiarity with Unreal Engine workflow tools (UnrealGameSync, Interchange framework, Validation plugin).
  • Experience with TeamCity Kotlin DSL.
  • Experience with Perforce.
  • Familiarity with infrastructure-as-code practice and configuration management tools (Terraform, Ansible).
  • Experience with scalable build infrastructure, cloud-based builds (e.g., GCP/AWS).
  • Familiarity with distributed compilation tools like UnrealBuildAccelerator, IncrediBuild, or FastBuild.
  • Experience with ASP.NET and DevOps workflows for .NET-based projects and environments.
Working conditions:
  • Remote work from any location globally, with flexible hours.
  • 8-hour workday tailored to your personal routine.
  • Salary based on experience, with regular reviews to stay competitive.
  • Benefits include paid sick leave, vacations, and holidays.
  • Work in a transparent, friendly team with no micromanagement.
  • Modern technology stack and freedom to innovate and shape workflows.

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