Middle/Senior Quest Designer

8 Minutes ago • 3-4 Years
Quest Design

Job Description

We are looking for a Quest Designer to design, implement, and test quests for a large-scale Action-Adventure MMORPG built with Unreal Engine 5. Responsibilities include creating engaging dialogues, ensuring smooth quest integration, collaborating with various teams, and maintaining documentation. The role requires experience in quest design, engine setup, logic systems, and strong writing skills.
Good To Have:
  • Experience working with scripts.
  • Knowledge of progression systems, balancing, and RPG/MMO design.
  • Experience in testing gameplay mechanics (QA background).
  • Understanding of MMO quest design principles and multi-stage quest chains.
Must Have:
  • Experience with setting up quests or gameplay events in engines (Unreal, Unity, or similar).
  • Solid understanding of logic systems (conditions, triggers, states).
  • Strong dialogue writing and editing skills.
  • Experience with bug tracking and documentation tools.
  • English — sufficient for reading documentation and writing texts.
  • Familiarity with version control systems like Git or Perforce.
  • Experience with project management tools (e.g., JIRA, Trello).
Perks:
  • Remote-first setup: work from anywhere.
  • Flexible schedule: organize your routine around core hours (11:00–17:00 GMT+3).
  • 22 paid vacation days, paid sick leave, and national holidays in your country.
  • Extra personal days when life calls.
  • Fair compensation matching skills and experience, with transparent conditions and additional pay for extra hours.
  • No micromanagement: work in a transparent, supportive team where your voice is heard.
  • Room for creativity: we value new ideas and encourage you to bring them into the game.

Add these skills to join the top 1% applicants for this job

github
unreal
unity
game-texts
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bug-tracking
git
perforce
jira
trello

Description

We are looking for a Quest Designer to join our team and work on a large-scale Action-Adventure MMORPG built with Unreal Engine 5. You will design, implement, and test quests, create engaging dialogues, and ensure smooth quest integration into the game world.

Requirements

  • Minimum 3–4 years of experience as a Quest Designer / Narrative Designer.
  • Experience with setting up quests or gameplay events in engines (Unreal, Unity, or similar).
  • Solid understanding of logic systems (conditions, triggers, states).
  • Strong dialogue writing and editing skills.
  • Experience with bug tracking and documentation tools.
  • English — sufficient for reading documentation and writing texts.

Tools and Software:

  • Familiarity with version control systems like Git or Perforce.
  • Experience with project management tools (e.g., JIRA, Trello).

Responsibilities

  • Design and implement quests and gameplay events (conditions, branching, triggers).
  • Write and edit NPC dialogues, including branching scenarios and player choices.
  • Test and polish quests directly in Unreal Engine.
  • Collaborate with narrative designers, level designers, and programmers.
  • Maintain clear and structured quest documentation.

Nice to have

  • Experience working with scripts.
  • Knowledge of progression systems, balancing, and RPG/MMO design.
  • Experience in testing gameplay mechanics (QA background).
  • Understanding of MMO quest design principles and multi-stage quest chains.

Working conditions

  • Remote-first setup: work from anywhere. We also have a great office in Cyprus ;)
  • Flexible schedule: we follow an 8-hour workday, but you organize your routine around our core hours (11:00–17:00 GMT+3).
  • Time off that matters: 22 paid vacation days, paid sick leave, and national holidays in your country. Plus, extra personal days when life calls.
  • Fair compensation: your salary matches your skills and experience, with transparent conditions and additional pay for extra hours.
  • No micromanagement: you’ll work in a transparent, supportive team where your voice is heard.
  • Room for creativity: we value new ideas and encourage you to bring them into the game.

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