Join an international team developing a large-scale open-world MMORPG for PC and consoles. The Senior Rigger will design bone structures, perform rigging and skinning for 3D models, and ensure quality standards. Responsibilities include adjusting bones, maintaining naming conventions, troubleshooting errors, and iterating based on feedback. This role requires expertise in Maya rigging, creature rigging, and experience with console titles and mocap integration, contributing to a cutting-edge game.
Good To Have:- Tool developer
- Mgear knowledge
- Knowledge in physics or dynamics
- Good portfolio based on personal work or non-NDA projects
- Knowledge of game engines
Must Have:- Design bone structure for 3D models
- Carry out rigging and skinning
- Adjust bones whenever necessary
- Ensure good use of project’s naming convention
- Ensure that rigging/skinning final results meets the project’s standards
- Keeping track of bugs and troubleshooting errors
- Iterate to improve your work based on feedback
- Rigging is made in Maya
- Creature rigging experience
- Experience with console titles
- Experience with mocap integration
- Ability to work collaboratively within a team environment
- Proactive on problem-solving and resourcefulness
- Good communication skills
- Good level of spoken and written English
Perks:- Remote-first setup: work from anywhere
- Flexible schedule: 8-hour workday, core hours (11:00–17:00 GMT+2)
- 22 paid vacation days
- Paid sick leave
- National holidays in your country
- Extra personal days
- Fair compensation matching skills and experience
- Transparent conditions and additional pay for extra hours
- No micromanagement
- Transparent, supportive team where your voice is heard
- Room for creativity