Senior Rigger

7 Minutes ago • All levels
Rigging

Job Description

Join an international team developing a large-scale open-world MMORPG for PC and consoles. The Senior Rigger will design bone structures, perform rigging and skinning for 3D models, and ensure quality standards. Responsibilities include adjusting bones, maintaining naming conventions, troubleshooting errors, and iterating based on feedback. This role requires expertise in Maya rigging, creature rigging, and experience with console titles and mocap integration, contributing to a cutting-edge game.
Good To Have:
  • Tool developer
  • Mgear knowledge
  • Knowledge in physics or dynamics
  • Good portfolio based on personal work or non-NDA projects
  • Knowledge of game engines
Must Have:
  • Design bone structure for 3D models
  • Carry out rigging and skinning
  • Adjust bones whenever necessary
  • Ensure good use of project’s naming convention
  • Ensure that rigging/skinning final results meets the project’s standards
  • Keeping track of bugs and troubleshooting errors
  • Iterate to improve your work based on feedback
  • Rigging is made in Maya
  • Creature rigging experience
  • Experience with console titles
  • Experience with mocap integration
  • Ability to work collaboratively within a team environment
  • Proactive on problem-solving and resourcefulness
  • Good communication skills
  • Good level of spoken and written English
Perks:
  • Remote-first setup: work from anywhere
  • Flexible schedule: 8-hour workday, core hours (11:00–17:00 GMT+2)
  • 22 paid vacation days
  • Paid sick leave
  • National holidays in your country
  • Extra personal days
  • Fair compensation matching skills and experience
  • Transparent conditions and additional pay for extra hours
  • No micromanagement
  • Transparent, supportive team where your voice is heard
  • Room for creativity

Add these skills to join the top 1% applicants for this job

problem-solving
communication
rigging
3d-modeling
unity
game-texts
creature
maya

We’re looking for a Senior Rigger to join us on an ambitious journey — developing a large-scale open-world MMORPG for PC and consoles, powered by cutting-edge technologies and brought to life by a passionate international team of industry veterans.

Responsibilities

  • Design bone structure for 3D models, carry out rigging and skinning to meet the needs of the project’s animators.
  • Adjust bones whenever necessary.
  • Ensure good use of project’s naming convention.
  • Ensure that rigging/skinning final results meets the project’s standards.
  • Keeping track of bugs and troubleshooting errors when they occur.
  • Iterate to improve your work based on feedback from independent teams.

Requirements

  • Rigging is made in Maya.
  • Creature rigging experience.
  • Experience with console titles.
  • Experience with mocap integration.
  • Ability to work collaboratively within a team environment.
  • Proactive on problem-solving and resourcefulness.
  • Good communication skills.
  • Good level of spoken and written English

It’s always a plus:

  • Tool developer
  • Mgear knowledge
  • Knowledge in physics or dynamics.
  • Good portfolio based on personal work or non-NDA projects.
  • Knowledge of game engines is a plus.

Working conditions

  • Remote-first setup: work from anywhere. We also have a great office in Cyprus ;)
  • Flexible schedule: we follow an 8-hour workday, but you organize your routine around our core hours (11:00–17:00 GMT+2).
  • Time off that matters: 22 paid vacation days, paid sick leave, and national holidays in your country. Plus, extra personal days when life calls.
  • Fair compensation: your salary matches your skills and experience, with transparent conditions and additional pay for extra hours.
  • No micromanagement: you’ll work in a transparent, supportive team where your voice is heard.
  • Room for creativity: we value new ideas and encourage you to bring them into the game.

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