Senior Technical Animator

8 Minutes ago • All levels
Technical Art

Job Description

We’re looking for a talented Senior Technical Animator to join our team and help develop an open-world MMORPG on UE5. Responsibilities include creating and developing animation blueprints, setting up and testing animations in-engine, maintaining and polishing animation systems, collaborating with cross-functional teams, debugging issues, and planning project goals. This role is not focused on character rigging.
Good To Have:
  • Background or experience as an animator.
  • Experience working on networked multiplayer games.
  • Experience with motion-matching systems.
Must Have:
  • Create and develop animation blueprints with emphasis on gameplay, performance, and quality.
  • Set up and test animations in the game engine.
  • Maintain, develop, and polish the animation system in feature areas.
  • Work in small strike teams with animators, designers, and software engineers.
  • Help debug animation-related issues.
  • Plan short- and long-term project goals with project managers.
  • Report to the technical animation director and attend reviews.
  • Experience with animation blueprints and other animation-related UE types.
  • Good at following directions and open to feedback.
  • Be detailed-oriented and organized.
  • Must play video games.
  • Work during European work hours (UTC, UTC+2).
Perks:
  • Remote or hybrid work with flexible hours.
  • 8-hour workday tailored to personal routine.
  • Salary based on experience with regular reviews.
  • Paid sick leave, vacations, and holidays.
  • Work in a transparent, friendly team with no micromanagement.
  • Valued creativity and implemented ideas in a collaborative environment.
  • Opportunity to work on a project with AAA ambition.

Add these skills to join the top 1% applicants for this job

rigging
game-texts
blueprints
multiplayer

Description

We’re looking for a talented Senior Technical Animator to join our team and help develop an open-world MMORPG on UE5.

Responsibilities:

  • Create and develop animation blueprints, with emphasis on gameplay, performance and quality.
  • Set up animation in the game engine and test them in game.
  • Be responsible for the maintenance, development and polish of the animation system in your feature areas.
  • Work in small strike teams with animators, designers and software engineers to build game features according to the design and vision
  • Help debug animation-related issues.
  • Work with project managers to plan out short- and long-term project goals.
  • Report to the technical animation director, attend reviews and be a part of a growing animation team.
  • This is not a character rigging role.

Requirements

  • Experience with animation blueprints and other animation-related UE types.
  • Good at following directions, and open to feedback
  • Be detailed-oriented and organized
  • Must play video games.
  • Work during the European work hours (UTC, UTC+2)

Nice to have

  • Background or experience as animator
  • Experience working on networked multiplayer games
  • Experience with motion-matching systems

Working conditions

  • Remote or hybrid work from anywhere in the world, with flexible hours.
  • 8-hour workday tailored to your personal routine.
  • Salary based on experience, with regular reviews to stay competitive.
  • Benefits include paid sick leave, vacations, and holidays.
  • Work in a transparent, friendly team with no micromanagement.
  • Your creativity is valued, and your ideas will be implemented in our collaborative environment.
  • The opportunity to work on a project with AAA ambition, supported by a strong team with a track record on top industry titles.

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