Build Engineer

2 Months ago • All levels • Devops

Job Summary

Job Description

As a Build Engineer, you will be responsible for ensuring a world-class build and release pipeline for our game. You will work with the Engineering team to enable teams to quickly iterate on features and content. Responsibilities include designing and maintaining pipelines for build, release, and automated testing, ensuring a frictionless and stable build process, developing engineering skills, selecting appropriate tools, and collaborating within the team. You will contribute to a better experience for gamers across the world.
Must have:
  • Proven experience as a Build/Release Engineer.
  • Strong understanding of Continuous Integration.
  • Several years of programming experience (C# or Python).
  • Strong knowledge of a source control system (Perforce, Git).
  • Experience with CI/CD frameworks such as Jenkins.
  • Passionate about improving build pipelines.
Good to have:
  • Games industry experience.
  • Experience using Unreal Engine.
  • Interest in or experience with solutions for monitoring.
  • Experience with configuration management systems such as Ansible.
Perks:
  • Find more great perks of being a crew member

Job Details

We are looking for a Build Engineer to make sure we can deliver a world-class game on a world-class build and release pipeline.

Working as part of our Engineering team, a multidisciplinary group spanning all things technology, you will play a pivotal role in enabling our teams to quickly iterate on features and content – a cornerstone in shaping a world class gaming experience. You will be supported by passionate technologists who thrive on engineering excellence and pushing the boundaries of what is possible with new technologies and innovative solutions. Together, you will make it quicker and easier to make our game better, and in the end, you’ll contribute to a better experience for gamers across the world.

Responsibilities

  • Working closely with project lead engineers to design and maintain appropriate pipelines for build (CI/CD), release and automated testing.
  • Ensuring that the build, packaging and publishing process is as frictionless and stable as possible for all our teams.
  • Developing your engineering skills.
  • Selecting the appropriate tools for the job, whether that’s creating custom tooling and solutions, extending existing Unreal Engine 5 functionality, or using an off-the-shelf utility.
  • Collaborating effectively within a AAA game development team – being service-minded, organized, and a great team player.

Requirements

  • Proven track record as a Build/Release Engineer or similar and strong understanding of Continuous Integration.
  • Several years of programming experience (preferably C# or Python).
  • Strong knowledge of a source control system (e.g., Perforce, Git).
  • Several years of experience with CI/CD frameworks such as Jenkins.
  • Passionate about improving build pipelines and reducing developer friction.
  • An effective communicator who loves to work both independently and in collaboration with others.

Bonus points

  • Games industry experience.
  • Experience using Unreal Engine.
  • Interest in or experience with solutions for monitoring, like Datadog.
  • Experience with configuration management systems such as Ansible.

Who we are

Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working on Exoborne – a Sharkmob original game. We have previously released Bloodhunt – a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.  

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About The Company

Sharkmob is a game development company with studios located in Malmö, (Sweden) and London (UK).


Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. 

 

We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement we otherwise can't. All things said we want a fun, professional experience & so we all must lead by example.


We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinions, and feedback matter. For this to work everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.


We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science; but harder!

Malmö, Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

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