Character AI Programmer

2 Months ago • All levels • Research Development

Job Summary

Job Description

The Character AI Programmer will be responsible for supporting the development and implementation of AI in the animation team, creating systems and features that enhance the work of animators. This role involves designing and developing new AI systems for action setup, navigation, and character interaction in an open world environment. The programmer will create custom scenarios, develop debug tools, and collaborate with the wider programming team to ensure sustainable, optimized, and stable functionality. The work will be conducted at the Playdead office in Copenhagen, Denmark.
Must have:
  • Professional experience working with AI development and tooling
  • Deep technical experience and competence with C++ and Unreal Engine
  • Developed and released at least 1 AAA game
  • Collaborative spirit and works as a member of a production team

Job Details

Character AI Programmer

We are looking for an experienced AI Programmer who will be responsible for supporting the development and implementation of AI in our animation team. This position will create systems and features that enhance the work of our animators and will be a key interface with the wider programming team.

You should be willing to work at the Playdead office in Copenhagen, Denmark.

What will I be doing?

  • Designing and developing new AI systems and features to aid action setup, navigation and interaction between characters in an open world.
  • Create custom scenarios in collaboration with the animation team
  • Develop debug tools to help our animators when needed
  • Engage with the wider programming team to ensure we develop sustainable, optimised and stable functionality.

What we would like to see

  • Professional experience working with AI development and tooling
  • Deep technical experience and competence working with C++ and Unreal engine
  • You have developed and released at least 1 AAA game
  • You have a collaborative spirit and work to solve problems as a member of the wider production team

We are open minded about the technologies we deploy and always open to consider new options to solve emerging challenges.


Who we are

Playdead is an independent game developer based in Copenhagen, Denmark. We are the creators and publishers of LIMBO and INSIDE. Our current project is a 3rd person, open world, science fiction adventure built for multiple platforms on Unreal Engine, published by Epic Games Publishing.

Our legacy and ambition is to make games with an uncompromising attention to detail. Our approach to development is experimental, iterative and collaborative. We are particularly interested in friendly, talented people who feel confident taking charge of their own schedule.

We are currently more than 100 creative professionals and still looking to grow.

Learn more about us at www.playdead.com

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About The Company

We’re Playdead, an independent game company based in the heart of Copenhagen, Denmark. We have made two critically acclaimed titles, LIMBO and INSIDE. Our current project is a 3rd-person science fiction adventure set in a remote corner of the universe. We are a relatively small team of independent developers with a very flat management structure. Our design process consists of iteration combined with a sensible approach to deadlines. We experiment and collaborate with a focus on creating new experiences, and as such we hire people who can help us achieve them.

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

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