We are looking for an experienced gameplay designer to join our team. Your main responsibility as our new colleague will be to prototype and implement gameplay interactions for a 3D, open world adventure game. You will also be involved in testing throughout production and integrating the results back into future iterations of the game.
As a gameplay designer you will have a keen eye for how to adjust a given interaction in order to get the resulting experience to feel just right. Our workflow is iterative and we strive for detail and high quality in every interaction that a player will experience.
We are looking for someone who is excited about all of the small intricacies of gameplay design, as well as being passionate about gaming overall.
You should be willing to work onsite at the Playdead office in Copenhagen, Denmark.
What will you be doing?
Required skills
Bonus Points
Who We Are
We are a team of more than 70 creative professionals. We experiment and collaborate with a focus on creating new experiences, and as such we are looking for people who can help us achieve them.
Our approach to development does not include crunching towards arbitrary deadlines - instead, we particularly look for talented people who enjoy managing their own schedule and thrive on working within a friendly, collaborative environment.
We carefully craft games with obsessive attention to detail and are always on the lookout for others who share that passion.
Playdead is an independent game developer and publisher based in Copenhagen, Denmark. The company was founded in 2006 by game designer Arnt Jensen. Since then, we have made LIMBO and INSIDE.
Today, we are a team of more than 55 creative professionals with a broad range of experience and education.
Our current project is a third-person science fiction adventure set in a remote corner of the universe.
We are searching for new team members - https://playdead.com/jobs/