Character Artist

undefined ago • 3 Years + • Character Art

Job Summary

Job Description

We are looking for a creative and technically skilled Character Artist to bring compelling characters to life. You’ll have a strong eye for form, anatomy, and detail, and enjoy collaborating across disciplines to deliver high-quality assets that align with our visual goals. In this role, you will work closely with the Lead Character Artist and other departments to model, texture, and refine 3D characters for use in-game. You’ll contribute to the development of our character pipeline, iterate on feedback, and help maintain visual consistency across the project.
Must have:
  • Create high-quality 3D character models and textures.
  • Collaborate with rigging and animation teams for integration.
  • Ensure assets meet technical and artistic standards.
  • Optimize characters for performance across platforms.
  • Apply feedback and iterate on designs.
  • Support documentation of workflows and best practices.
  • Stay current with tools and trends in character art.
Good to have:
  • Knowledge of skinning and blendshapes
  • Interest in stylized character design
  • Narrative-driven character design
Perks:
  • Flexible hours
  • Duvet days
  • Birthday off
  • Dedicated personal development time and support
  • Regular socials
  • Excellent holiday offering
  • Pension scheme
  • Health insurance
  • Life cover

Job Details

Description

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We are looking for a creative and technically skilled Character Artist to bring compelling characters to life. You’ll have a strong eye for form, anatomy, and detail, and enjoy collaborating across disciplines to deliver high-quality assets that align with our visual goals.

In this role, you will work closely with the Lead Character Artist and other departments to model, texture, and refine 3D characters for use in-game. You’ll contribute to the development of our character pipeline, iterate on feedback, and help maintain visual consistency across the project.

The rundown:

  • 12 month fixed term contract
  • Full time (37.5 hours per week)
  • Fully remote within the UK
  • Salary is competitive and dependent on experience

Key responsibilities:

  • Create high-quality 3D character models and textures.
  • Collaborate with rigging and animation teams for integration.
  • Ensure assets meet technical and artistic standards.
  • Optimize characters for performance across platforms.
  • Apply feedback and iterate on designs.
  • Support documentation of workflows and best practices.
  • Stay current with tools and trends in character art.

Requirements

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The skills you’ll need:

  • At least 3 years of professional experience in Character Art.
  • Proficiency in Maya, ZBrush, and Substance Painter.
  • Understanding of anatomy, form, and topology.
  • Experience creating game-ready character assets.
  • Ability to work from concept art and adapt to feedback.
  • Solid communication and collaboration skills.

The nice to haves:

  • Knowledge of skinning and blendshapes.
  • Interest in stylized or narrative-driven character design.

Benefits

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We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the team behind Ghostbusters: Rise of the Ghost Lord, Synapse, Phantom: Covert Ops, Fracked, and the recently released FRENZIES. With humble beginnings as an independent studio, we combine amazing projects and considerable scale with a personal, caring touch.

We believe the best workplaces and games are created by diverse, happy and safe teams. We're committed to building a culture centred on respect, wellbeing and balance. It's crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support.

We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope.

We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more.

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About The Company

nDreams is a world-leading VR game developer and publisher. We are the team behind hit titles including Frenzies, Ghostbusters: Rise of the Ghost Lord, Synapse, Phantom: Covert Ops, Far Cry: Dive Into Insanity and Fracked, as well as publishing innovative games from the brightest indie talents including Little Cities and Vendetta Forever. Fully dedicated to VR games since 2013, no publisher has greater virtual reality experience and specialism. nDreams is now comprised of three development teams, with one fully remote studio – Elevation, Brighton based Near Light, and Studio nDreams Farnborough, Hampshire covering the whole spectrum of VR gaming.

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