Senior Technical Animator

undefined ago • All levels • Animation

Job Summary

Job Description

We are looking for a highly skilled and collaborative Senior Technical Animator to bridge the gap between animation and engineering. You’ll bring deep technical expertise, a passion for animation systems, and a proactive mindset to help deliver smooth, expressive character performances across our projects. In this role, you will work closely with animators, riggers, and engineers to develop and maintain animation systems, tools, and workflows. You’ll play a key role in ensuring animation content is efficiently integrated into the engine, while mentoring junior team members and driving technical innovation.
Must have:
  • Develop and maintain animation systems, tools, and pipelines.
  • Collaborate with animation and engineering teams to ensure seamless integration.
  • Troubleshoot and resolve technical animation issues.
  • Optimize animation performance across platforms.
  • Support rigging and skinning workflows where needed.
  • Mentor junior technical animators and share best practices.
  • Contribute to long-term planning of animation tech and tools.
Good to have:
  • Experience with procedural animation or motion matching
  • Familiarity with character physics and IK systems
  • Knowledge of version control systems (e.g., Perforce, Git)
  • Background in mentoring or leading technical animation effort
Perks:
  • flexible hours
  • duvets days
  • your birthday off
  • dedicated personal development time and support
  • regular socials
  • excellent holiday offering
  • pension scheme
  • health insurance
  • life cover

Job Details

Description

We are looking for a highly skilled and collaborative Senior Technical Animator to bridge the gap between animation and engineering. You’ll bring deep technical expertise, a passion for animation systems, and a proactive mindset to help deliver smooth, expressive character performances across our projects.

In this role, you will work closely with animators, riggers, and engineers to develop and maintain animation systems, tools, and workflows. You’ll play a key role in ensuring animation content is efficiently integrated into the engine, while mentoring junior team members and driving technical innovation.

The rundown:

  • 12-month fixed term contract
  • Full time (37.5 hours per week)
  • Fully remote within the UK
  • Salary is competitive and dependent on experience

Key responsibilities:

  • Develop and maintain animation systems, tools, and pipelines.
  • Collaborate with animation and engineering teams to ensure seamless integration.
  • Troubleshoot and resolve technical animation issues.
  • Optimize animation performance across platforms.
  • Support rigging and skinning workflows where needed.
  • Mentor junior technical animators and share best practices.
  • Contribute to long-term planning of animation tech and tools.

Requirements

The skills you’ll need:

  • Experience with animation systems in game engines (e.g., Unreal, Unity).
  • Proficiency in Python, MEL, or similar scripting languages.
  • Solid understanding of rigging, skinning, and animation principles.
  • Experience with DCC tools like Maya or MotionBuilder.
  • Excellent problem-solving and communication skills.

The nice to haves:

  • Experience with procedural animation or motion matching.
  • Familiarity with character physics and IK systems.
  • Knowledge of version control systems (e.g., Perforce, Git).
  • Background in mentoring or leading technical animation effort

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About The Company

nDreams is a world-leading VR game developer and publisher. We are the team behind hit titles including Frenzies, Ghostbusters: Rise of the Ghost Lord, Synapse, Phantom: Covert Ops, Far Cry: Dive Into Insanity and Fracked, as well as publishing innovative games from the brightest indie talents including Little Cities and Vendetta Forever. Fully dedicated to VR games since 2013, no publisher has greater virtual reality experience and specialism. nDreams is now comprised of three development teams, with one fully remote studio – Elevation, Brighton based Near Light, and Studio nDreams Farnborough, Hampshire covering the whole spectrum of VR gaming.

United Kingdom (Remote)

United Kingdom (Remote)

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United Kingdom (Remote)

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