Character Artist (with Art Direction Potential)

3 Months ago • All levels • Character Art

Job Summary

Job Description

We are looking for a Character Artist to define and execute the visual identity of our characters. You will play a key role in enhancing DreamWorld's overall look by creating captivating characters in a realistic art style that fits within our fantasy sandbox. This is a highly collaborative role where you'll work closely with the Lead 3D Artist and potentially shape the broader art direction of the game. Responsibilities include designing and modeling 3D characters, developing characters with strong silhouettes and a distinct visual identity, creating low-to-mid poly models, working with animation and tech art teams, and contributing to the development of a unified art style. Bonus points for helping define art direction through mood boards and creative input.
Must have:
  • Strong 3D character modeling skills
  • Solid sculpting and topology fundamentals
  • A strong understanding of the PBR pipeline
  • A sharp eye for fantasy-inspired character design
  • Able to take ideas from concept to in-game ready
  • Comfortable working in Unreal Engine
Good to have:
  • Experience with rigging, skinning
  • Experience as an Art Director or interest in growing into that role

Job Details

We’re looking for a **Character Artist** who can help define and execute the visual identity of our characters. You’ll play a key role in elevating DreamWorld’s overall look by creating compelling characters in a realistic art style that fit within our fantasy sandbox. This is a highly collaborative role. You'll work closely with our Lead 3D Artist and potentially help shape the broader art direction of the game. **Responsibilities** * Design and model 3D characters for DreamWorld (NPCs, enemies, player avatars) * Develop realistic, fantastical characters with strong silhouettes and a distinct visual identity * Create low-to-mid poly models optimized for performance * Work with the animation and tech art teams to ensure clean rigging/deformation * Contribute to the early development of a unified art style alongside other artists * Bonus: Help define art direction through mood boards, style guides, and creative input **What We’re Looking For** * Strong 3D character modeling skills (Maya, Blender, ZBrush, etc.) * Solid sculpting and topology fundamentals * A strong understanding of the PBR pipeline * A sharp eye for fantasy-inspired character design * Able to take ideas from concept to in-game ready * Comfortable working in Unreal Engine or willing to learn quickly * Bonus: Experience with rigging, skinning. * Bonus: Experience as an Art Director or interest in growing into that role **Ideal Candidate** * A highly motivated artist who’s excited to define DreamWorld’s visual identity * Either a Character Artist with a strong creative vision *or* An Art Director-type who’s junior enough to be hands-on with asset creation. **How to Apply:** * Please submit your portfolio and resume for initial review. * If shortlisted, we’ll reach out via email to schedule a call. * Selected candidates will complete a brief character modeling test.

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About The Company

DreamWorld is “adult Minecraft” with generative AI. Our players grew up on User Generated Content games, but are now 13-40 and have aged out Roblox / Minecraft. DreamWorld provides more powerful building tools, better graphics, and massive social multiplayer. Here's a video of our current gameplay: Look at the software that has fundamentally changed how people live: Search (Google), Social Networks (Facebook), Ecommerce (Amazon). Now think of what will come in the next 25. One of these monumental shifts will be the pervasiveness of the Digital World, and it is our goal to create it. We believe this Digital World will rise out of the medium that's had the seeds of it for a while, Gaming. So, we are building a massive Sandbox MMO, with the game focused on User Creation and Socializing. You can think of our initial goal as creating a successor to Minecraft and World of Warcraft.

Redwood City, California, United States (On-Site)

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