Graphics Programmer

1 Month ago • All levels

Job Summary

Job Description

This Graphics Programmer role focuses on optimizing visuals and performance for Early Access. Responsibilities include optimizing the rendering pipeline, debugging graphics bottlenecks, collaborating with artists and engineers to support high-quality visuals, implementing lighting and atmospheric effects, and unlocking visual features. The ideal candidate is a technical problem-solver who can improve visual fidelity without sacrificing frame rate and is ready to own systems. This role demands strong experience in graphics or rendering engineering, knowledge of the Unreal Engine rendering pipeline, and familiarity with performance profiling tools and graphics APIs.
Must have:
  • Proven experience as a graphics or rendering engineer.
  • Strong knowledge of Unreal Engine rendering pipeline.
  • Familiarity with performance profiling tools.
  • Solid understanding of graphics APIs.
  • Comfortable in a fast-paced team environment.
Good to have:
  • Experience with LOD systems, culling, and instancing.
  • Familiarity with Niagara, dynamic lighting, or atmospherics in UE.
  • Experience with HLSL/GLSL shader development.
  • Prior shipped titles or indie projects.

Job Details

We’re preparing for Early Access and looking for a **Graphics Programmer** to help optimize our visuals and unlock higher-fidelity features without compromising performance. This is a technical role focused on rendering, optimization, and performance. You’ll work directly with engineers and artists to improve frame rates, support better lighting and atmospherics, and enable higher-quality visual content. **Responsibilities** * Optimize the rendering pipeline and performance across different platforms * Profile and debug graphics bottlenecks (CPU & GPU) * Collaborate with 3D artists, technical artists, and engineers to support higher-quality visuals * Help implement lighting, atmospheric effects, and visual polish that enhance immersion * Unlock visual features (e.g. post-processing, shader effects) without compromising performance * Reduce technical load on other engineers by owning visual tech systems **Requirements** * Proven experience working as a graphics or rendering engineer (especially in games) * Strong knowledge of Unreal Engine rendering pipeline (UE5 preferred) * Familiarity with performance profiling tools (RenderDoc, Unreal Insights, etc.) * Solid understanding of graphics APIs (DirectX, Vulkan, or similar) * Comfortable working in a collaborative, fast-paced team environment **Bonus Skills** * Experience with LOD systems, culling, and instancing * Familiarity with Niagara, dynamic lighting, or atmospherics in UE * Experience with HLSL/GLSL shader development * Prior shipped titles or indie projects a plus **Ideal Candidate** * A highly technical problem-solver who can push visual fidelity _without_ sacrificing frame rate * Someone who’s ready to jump in, own systems, and help us deliver a polished player experience. * **How to Apply** * Send your resume and portfolio (if applicable). * The interview process may include a short technical screening and/or performance optimization task.

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About The Company

DreamWorld is “adult Minecraft” with generative AI. Our players grew up on User Generated Content games, but are now 13-40 and have aged out Roblox / Minecraft. DreamWorld provides more powerful building tools, better graphics, and massive social multiplayer. Here's a video of our current gameplay: Look at the software that has fundamentally changed how people live: Search (Google), Social Networks (Facebook), Ecommerce (Amazon). Now think of what will come in the next 25. One of these monumental shifts will be the pervasiveness of the Digital World, and it is our goal to create it. We believe this Digital World will rise out of the medium that's had the seeds of it for a while, Gaming. So, we are building a massive Sandbox MMO, with the game focused on User Creation and Socializing. You can think of our initial goal as creating a successor to Minecraft and World of Warcraft.

Redwood City, California, United States (On-Site)

Redwood City, California, United States (On-Site)

Redwood City, California, United States (Remote)

Redwood City, California, United States (Remote)

Redwood City, California, United States (Remote)

Redwood City, California, United States (Remote)

Redwood City, California, United States (Remote)

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