This Graphics Programmer role focuses on optimizing visuals and performance for Early Access. Responsibilities include optimizing the rendering pipeline, debugging graphics bottlenecks, collaborating with artists and engineers to support high-quality visuals, implementing lighting and atmospheric effects, and unlocking visual features. The ideal candidate is a technical problem-solver who can improve visual fidelity without sacrificing frame rate and is ready to own systems. This role demands strong experience in graphics or rendering engineering, knowledge of the Unreal Engine rendering pipeline, and familiarity with performance profiling tools and graphics APIs.