We’re preparing for Early Access and looking for a **Graphics Programmer** to help optimize our visuals and unlock higher-fidelity features without compromising performance.
This is a technical role focused on rendering, optimization, and performance. You’ll work directly with engineers and artists to improve frame rates, support better lighting and atmospherics, and enable higher-quality visual content.
**Responsibilities**
* Optimize the rendering pipeline and performance across different platforms
* Profile and debug graphics bottlenecks (CPU & GPU)
* Collaborate with 3D artists, technical artists, and engineers to support higher-quality visuals
* Help implement lighting, atmospheric effects, and visual polish that enhance immersion
* Unlock visual features (e.g. post-processing, shader effects) without compromising performance
* Reduce technical load on other engineers by owning visual tech systems
**Requirements**
* Proven experience working as a graphics or rendering engineer (especially in games)
* Strong knowledge of Unreal Engine rendering pipeline (UE5 preferred)
* Familiarity with performance profiling tools (RenderDoc, Unreal Insights, etc.)
* Solid understanding of graphics APIs (DirectX, Vulkan, or similar)
* Comfortable working in a collaborative, fast-paced team environment
**Bonus Skills**
* Experience with LOD systems, culling, and instancing
* Familiarity with Niagara, dynamic lighting, or atmospherics in UE
* Experience with HLSL/GLSL shader development
* Prior shipped titles or indie projects a plus
**Ideal Candidate**
* A highly technical problem-solver who can push visual fidelity _without_ sacrificing frame rate
* Someone who’s ready to jump in, own systems, and help us deliver a polished player experience.
* **How to Apply**
* Send your resume and portfolio (if applicable).
* The interview process may include a short technical screening and/or performance optimization task.