Graphics Programmer

5 Months ago • All levels
Graphics Engineer

Job Description

This Graphics Programmer role focuses on optimizing visuals and performance for Early Access. Responsibilities include optimizing the rendering pipeline, debugging graphics bottlenecks, collaborating with artists and engineers to support high-quality visuals, implementing lighting and atmospheric effects, and unlocking visual features. The ideal candidate is a technical problem-solver who can improve visual fidelity without sacrificing frame rate and is ready to own systems. This role demands strong experience in graphics or rendering engineering, knowledge of the Unreal Engine rendering pipeline, and familiarity with performance profiling tools and graphics APIs.
Good To Have:
  • Experience with LOD systems, culling, and instancing.
  • Familiarity with Niagara, dynamic lighting, or atmospherics in UE.
  • Experience with HLSL/GLSL shader development.
  • Prior shipped titles or indie projects.
Must Have:
  • Proven experience as a graphics or rendering engineer.
  • Strong knowledge of Unreal Engine rendering pipeline.
  • Familiarity with performance profiling tools.
  • Solid understanding of graphics APIs.
  • Comfortable in a fast-paced team environment.

Add these skills to join the top 1% applicants for this job

rendering
shader-development
renderdoc
unreal
lighting-shading
vulkan
glsl
direct-x
hlsl

We’re preparing for Early Access and looking for a **Graphics Programmer** to help optimize our visuals and unlock higher-fidelity features without compromising performance. This is a technical role focused on rendering, optimization, and performance. You’ll work directly with engineers and artists to improve frame rates, support better lighting and atmospherics, and enable higher-quality visual content. **Responsibilities** * Optimize the rendering pipeline and performance across different platforms * Profile and debug graphics bottlenecks (CPU & GPU) * Collaborate with 3D artists, technical artists, and engineers to support higher-quality visuals * Help implement lighting, atmospheric effects, and visual polish that enhance immersion * Unlock visual features (e.g. post-processing, shader effects) without compromising performance * Reduce technical load on other engineers by owning visual tech systems **Requirements** * Proven experience working as a graphics or rendering engineer (especially in games) * Strong knowledge of Unreal Engine rendering pipeline (UE5 preferred) * Familiarity with performance profiling tools (RenderDoc, Unreal Insights, etc.) * Solid understanding of graphics APIs (DirectX, Vulkan, or similar) * Comfortable working in a collaborative, fast-paced team environment **Bonus Skills** * Experience with LOD systems, culling, and instancing * Familiarity with Niagara, dynamic lighting, or atmospherics in UE * Experience with HLSL/GLSL shader development * Prior shipped titles or indie projects a plus **Ideal Candidate** * A highly technical problem-solver who can push visual fidelity _without_ sacrificing frame rate * Someone who’s ready to jump in, own systems, and help us deliver a polished player experience. * **How to Apply** * Send your resume and portfolio (if applicable). * The interview process may include a short technical screening and/or performance optimization task.

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