Graphics Programmer

3 Months ago • All levels • Graphics Engineer

Job Summary

Job Description

The Graphics Programmer will be responsible for optimizing the game's visuals and ensuring it runs smoothly on various PC hardware configurations. This involves analyzing and optimizing CPU/GPU usage, developing rendering features, and debugging performance issues using industry-standard tools. The role requires a deep understanding of rendering pipelines, graphics optimization techniques, and experience with graphics APIs. The programmer will also contribute to the development of new rendering features and post-processing effects, and proactively identify opportunities for performance gains.
Must have:
  • Excellent C++ programming skills
  • Familiarity with graphics APIs (DirectX 12, Vulkan, or OpenGL)
  • Deep understanding of rendering pipelines
  • Proven experience with CPU/GPU performance analysis
  • Solid foundation in computer graphics principles
  • Unreal Engine experience
Good to have:
  • Knowledge of ray tracing, PBR pipelines, or compute shaders
  • A passion for MOBA, RPG, ARPG and/or MMO games

Job Details

Your goal: a great looking and well optimized game

If quick iterations with rapid cross discipline prototyping and playtesting is your favorite way of working you'll be in great company.

This team love working together and find solutions through passionate discussion.

Join them as they finalize their anticipated stylized fantasy MOBA game.

 


Game Boost

Enabling Smooth Game Production

We provide remote-friendly studios with stellar game developers in all crafts.

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Free to check us out on LinkedIn


Mission brief: 

Your goal: a great looking and well optimized game

  • Analyze and optimize CPU/GPU usage with a focus on the rendering pipeline.
  • Profile and debug performance issues using industry-standard tools (e.g., RenderDoc, PIX, NSight)
  • Contribute to the development of new rendering features, shaders, and post-processing effects
  • Proactively identify opportunities for performance gains, visual enhancements, and technical improvements
  • Develop and monitor our performance testing framework.
  • Make sure the game runs well on a wide array on PC hardware
  • Analyze crash reports and crash dumps to find and fix rendering and GPU related crashes.


Details:

  • Start date: May 2025
  • Duration: 6+ months
  • Occupancy rate: 100% assignment (Full-time)
  • Level: Experienced/Senior
  • Work set-up: Remote or onsite in Stockholm

 


Your profile:

  • Excellent C++ programming skills 
  • Familiarity with graphics APIs (DirectX 12, Vulkan, or OpenGL)
  • Deep understanding of rendering pipelines, GPU architectures, and graphics optimization techniques
  • Proven experience with CPU/GPU performance analysis, debugging, and optimization
  • Solid foundation in computer graphics principles and real-time rendering techniques
  • Knowledge of ray tracing, PBR pipelines, or compute shaders
  • Unreal Engine experience


Bonus Points

A passion for MOBA, RPG, ARPG and/or MMO games


Traits:

We believe that being humble, collaborative, and open-minded will take you a long way and is the right way to go. It's a good foundation, even if we do understand that you possess a lot more personal attributes in addition.


Note: 

We believe that the world of gaming can and should include everyone. 

Neither Game Boost, nor our clients tolerate toxic, intolerant behavior ❌☣️


How to Play!

It's quick and simple since we aim for low manual data entry!

This means that you can use your LinkedIn or upload a profile of your liking. 

Fill in a couple of choice questions that will help us get to know you, your skills, and also understand the basics, like when you're available, location, etc.

Yeah, that's it. 

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Buzz: Game Project, Assignment, Gig, Creator, Developer, Contractor, Freelancer, Self-employed, Consultant, Work-For-Hire, Co-Development, Programmer, Scripter, Software Engineer, Backend, Frontend, Fullstack, Unreal Developer, C++, UE4, UE5, Unity, Frostbite, Snowflake, Maya, Blender, Computer Games, Mobile Games, Careers in gaming, hitmarker, game jobs, remote game jobs, Google jobs

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About The Company

We work with over 50 games at different stages, from early alpha startups to multi-million-dollar ARPU giants. Use our experience & proven best practices to generate more revenue, increase retention & engagement, build a strong community, and create better game experiences.

Tap into 9 years of mobile gaming know-how and level up your game with world-class gaming copywriters, designers, UX experts, illustrators, concept artists, monetization managers, VIP account managers, and social media superstars. 



Our core experience is:


Monetization & LiveOps -

Campaign & Event Ideas | Calendar Management & Consultation | Ad Monetization Implementation & Management | VIP Account Management

 

Creative -

Microcopy | Storytelling & Narrative Building | UI/UX | 

App Store Assets | LiveOps Art & Copy| Push Notifications | Retention, Churn, and Dormant Email Campaigns | Marketing Materials | Video Creation | Influencer Campaigns

 

Social Media -

Facebook & Instagram Page Management | Chatbot Building | Community & Group Management | Content Creation


Contact us to find the ideal match for your budget, scope, studio philosophy, timelines, and other specific requirements.

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