Software Engineer I, Graphics (NST)

10 Months ago • 2-5 Years • Graphics Engineer • $88,129 PA - $132,193 PA

Job Summary

Job Description

Graphics Engineer with OpenGL, Vulkan, DirectX, and C++ experience to develop games at Nintendo.
Must have:
  • Graphics Development
  • C++ Programming
  • OpenGL, Vulkan
  • Shader Languages
Good to have:
  • Engine Development
  • Tools/Pipeline
  • Internship Experience
  • Computer Science
Perks:
  • Performance Bonus
  • Comprehensive Benefits

Job Details

Nintendo Software Technology Corporation

Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional software engineers to help support our engineering department. As a Graphics Software Engineer I, you will have proven experience in graphics development specifically related to engine, shader, and tools/pipeline technologies. Experience with graphics programming API’s such as OpenGL, Vulkan, DirectX, and relevant programming experience in C++ or equivalent shading languages will help you to contribute to our engine.

DESCRIPTION OF DUTIES:

  • Assists in developing, writing, testing, debugging and implementing code using the relevant programming languages.

  • Participates in product testing and maintenance activities as required by project management.

  • May assist in tool development with other engineers.

  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.

  • Participation in company-wide activities such as product review, analysis and testing as required.

SUMMARY OF REQUIREMENTS:

  • Understanding of computer science and software design principles.

  • Ability to read and debug other engineers’ code.

  • Knowledge of the relevant programming languages (C/C++ and GLSL (or equivalent shading language)

  • Knowledge of an equivalent graphics programming API (OpenGL, Vulkan, DirectX, Mantle, etc.)

  • Internship at a software development company preferred.

  • Undergraduate degree in Computer Science or related field; or equivalent education and experience.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This position includes a base salary range of $88,129 - $132,193 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Please see our Benefits & Perks page for more benefits information. Fixed term employees are eligible for all listed employee benefits except tuition reimbursement. For more information about NST, click here.

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About The Company

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (Hybrid)

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