Rive is a new way to build production-ready UI and graphics — with rich interactivity and state-driven animation. We're on a mission to make hard-coded graphics a thing of the past with a new general-purpose graphics format for all types of software and Ul. Rive empowers teams to iterate faster and build better products.
We’ve seen tremendous organic growth over the last few years. Our innovative customers include tech giants, game studios, consumer apps with millions of users… there are even Rive pixels in space!
Rive is looking for a very experienced C++/Graphics Engineer specialized in GPU rendering pipelines to work on next generation features that will delight customers. You will be part of a self-directed, low-level, performance oriented team that specializes in GPU programming and C++. The runtime is a key piece that distinguishes Rive from other design tools, empowering us to innovate and run everywhere in real time.
Some of what you’ll do:
This is not a game development or gameplay position. Rive is developing middleware that involves low level graphics and shaders which is utilized by game developers. This is an opportunity to dive deeply into shaders and low level GPU rendering, ideal for someone passionate about the graphics area of the product we're building.
Rive is a real-time interactive design tool that allows you to design, animate, and immediately integrate your assets into any platform thanks to our open source runtimes.
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