Senior Graphics Programmer

2 Months ago • 5 Years + • Graphics Engineer

Job Summary

Job Description

Rockstar Games is seeking a Senior Graphics Programmer to contribute to upcoming game projects. This role involves working within a small, experienced team to develop game technology, with a focus on producing stable and reliable code. Responsibilities include guiding and supporting junior team members, identifying and implementing improvements to graphics systems, and collaborating with art and design teams. The ideal candidate will have a strong understanding of the graphics rendering pipeline, experience with modern 3D graphics APIs, and the ability to optimize multithreaded CPU and GPU performance. This is a full-time, in-office position.
Must have:
  • 5+ years in low-level software development
  • Experience with at least one modern graphics API
  • Experience in identifying bottlenecks and optimizing rendering systems
  • Experience optimizing multithreaded CPU and GPU performance
  • Strong theoretical knowledge of 3D rendering techniques
  • Ability to clearly communicate ideas and document your work
  • High proficiency in C++ and STL
  • Solid 3D Math skills
  • Demonstrated ability to ship products
Good to have:
  • Experience using existing graphics system analysis toolchains
  • Strong shader programming skills
  • Deep understanding of other game technology areas
  • One or more shipped game title(s)
  • Experience on modern game console architectures or mobile devices
  • Unreal Engine 4 or 5 experience
  • Scripting Languages (e.g. Lua, Python)
  • Knowledge of game architectures

Job Details

At Rockstar Games, we create world-class entertainment experiences.  Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.  Rockstar Australia are seeking Senior Graphics Programmers to help us develop our upcoming game projects. You will be working with a small but experienced team, ideally taking responsibility for one or more specific game technology areas, but also be capable of stepping outside your comfort zone to work in other areas as necessary. Candidates must have a strong passion for video games and interactive graphics, ideally having demonstrated technical abilities working in the video games industry or a relevant related field. All candidates must have extensive knowledge and experience in software development and be comfortable working in large codebases with complicated build processes. Additionally, experience with at least one modern 3D graphics API would be required along with a strong understanding of the graphics rendering pipeline. This is a full-time, permanent and in-office position based in Rockstar’s state-of-the-art game development studio in Sydney, Australia. 

RESPONSIBILITIES

  • Produce stable and reliable code.
  • Help to guide and support less experienced team members.
  • Identify and implement improvements and extensions to existing graphics and related game systems.
  • Use strong communication and interpersonal skills to collaborate with Art and Design to create streamlined, flexible graphics or related systems.

QUALIFICATIONS

  • 5+ years in low-level software development, including 2+ years in the video games industry or a relevant related field.

SKILLS

  • Experience with at least one modern graphics API (Vulkan, Metal, D3D12, etc).
  • Experience in identifying bottlenecks and optimising existing rendering systems.
  • Experience optimising multithreaded CPU and GPU performance.
  • Strong theoretical knowledge of 3D rendering techniques.
  • Ability to clearly communicate ideas and document your work.
  • High proficiency in C++ and STL.
  • Solid 3D Math skills.
  • Demonstrated ability to ship products (not necessarily a game).

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Experience using existing graphics system analysis toolchains (RenderDoc, Pix, Razor, etc).
  • Strong shader programming skills (HLSL, etc).
  • Deep understanding of another two or more of the following game technology areas:
    Animation, Artificial Intelligence, Asset Pipelines, Audio, Gameplay, Navigation, Physics/Collision, UI/UX, Virtual Reality, or other.
  • One or more shipped game title(s).
  • Experience on modern game console architectures or mobile devices.
  • Unreal Engine 4 or 5 experience.
  • Scripting Languages (e.g. Lua, Python).
  • Knowledge of game architectures (current and future trends).
  • Ability to defend your position re: Tabs vs Spaces.

HOW TO APPLY

Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar’s reasonable accommodation policies or process, or need to request an accommodation, please contact the Human Resources Department. 

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

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