Senior Graphics Programmer

4 Weeks ago • 4-8 Years • Graphics Engineer • Rendering

Job Summary

Job Description

As a Senior Graphics Programmer at Double Eleven, you'll implement graphical rendering techniques and effects, collaborate with other departments to optimize art asset creation, and share your expertise with the programming team. You'll work on AAA titles, transitioning techniques between console and PC APIs (e.g., Vulkan/DX12), identifying and resolving code bottlenecks, and explaining advanced graphics concepts to various teams. Experience with shader development, optimization, and cross-disciplinary collaboration is essential. You will also be integrating tools like DLSS, FSR, or custom shader compilers into the rendering pipeline. The role requires proficiency in C++ and a deep understanding of PBR, ray tracing, and global illumination. The company offers a positive work environment with flexible hours, benefits, and opportunities for professional development.
Must have:
  • Transition techniques between console and PC APIs
  • Identify and solve C++/GPU code bottlenecks
  • Explain advanced techniques (PBR, ray tracing, GI)
  • Collaborate with content creators (Maya/Max)
  • Shader development and optimization
  • Cross-disciplinary collaboration experience
Perks:
  • Flexible working hours
  • Hybrid working (up to 2 days remote)
  • 28 days annual leave + bank holidays
  • Birthday leave & moving house leave
  • Potential performance bonus
  • Additional leave for service milestones
  • State-of-the-art studio facilities
  • Subsidized meals, gym access
  • Free breakfast, drinks, fruit
  • Employee referral bonus
  • Cycle to Work scheme
  • Free game codes & merchandise
  • Family-friendly leave
  • Christmas Saving Scheme
  • Free parking
  • Vitality Private Healthcare
  • Mental health & wellbeing support
  • Personalised development plan
  • Access to an accredited Academy
  • Team activities & events

Job Details

Description

We’re looking for a Senior Graphics Programmer to join our award winning team in Middlesbrough (UK), home to the beautiful North Yorkshire coastline and countryside. 

As a Senior Graphics Programmer at Double Eleven, you’ll be part of an incredible team of developers working on some of the best selling franchises of all time. You’ll be implementing graphical rendering techniques and effects, sharing your graphics knowledge and working closely with other departments to create or improve art asset creation and workflow.

As a global gaming company, we've enabled millions to conquer Minecraft Dungeons, battle in Rust Console Edition and create new adventures in Fallout 76. 

Recently, we collaborated with Rockstar Games to bring Red Dead Redemption to the Nintendo Switch and PlayStation 4 as well as partnered with Obsidian Entertainment on Grounded: Fully Yoked Edition for Nintendo Switch and PlayStation 4 and 5. 

Double Eleven is a place where our people come first. Our 400-person team proudly represents over 30 nationalities.

We strive to avoid crunch, we offer flexible working hours to allow you to truly enjoy work/life balance whilst making great games and any overtime is always planned, optional and paid. 

We can support UK relocation and have both a dedicated People and Operation teams on standby to assist you.   

On this occasion, we’re unable to sponsor a visa for this role. 

What you’ll be doing 

  • Implement graphical rendering techniques and effects
  • Work closely with other departments to create or improve art asset creation and workflow
  • Sharing graphics knowledge with other members of the programming team
  • Work as part of a small but perfectly formed close-knit team, where your opinion and efforts count 

What we’re looking for

  • Ability to effectively transition techniques between console and PC APIs (e.g.from console-exclusive optimisation tricks to Vulkan/DX12 equivalents)
  • Ability to identify bottlenecks in C++ or GPU-side code and implements efficient solutions
  • Ability to explain advanced techniques like PBR, ray tracing, and GI in ways understandable to engineers, artists, and clients
  • Communicate effectively with content creators using tools like Maya or Max to ensure asset pipelines align with rendering goals
  • Adaptability to new APIs
  • Shader development and optimisation experience
  • Proven experience in cross-disciplinary collaboration
  • Ability to keep up to date with and integrate tools like DLSS, FSR, or custom shader compilers into the rendering pipeline

 Qualifications

  •  All relevant qualifications considered

What to expect

Some of our benefits include:

Working life at Double Eleven 

  • Start your day any time between 8:00am and 10:00am
  • 35 working hours per week with a 1 hour lunch break (with the opportunity to flex down to 30 minutes or up to 2 hours)
  • Opportunity to apply for hybrid working  (up to 2 days working from home per week) 
  • 28 days annual leave (20 days annual leave + 8 days bank holiday) 
  • 1 day leave for your birthday and 1 day leave if you’re moving house
  • Up to 10 days discretionary annual leave during our end of year break
  • Potential for annual performance bonus
  • 5 additional days annual leave for 5 years service and a further 5 days annual leave for your 10 years service milestone
  • A brand new, state-of-the-art studio facilities that includes a market hall serving nutritious, subsidised meals, round-the-clock gym access, an auditorium and more
  • Free breakfast options, juice, hot drinks and fruit
  • Employee referral bonus (up to £2000!)
  • Cycle to Work scheme
  • Free game codes, game swag and merchandise
  • Family-friendly leave available
  • Christmas Saving Scheme
  • Free parking
  • Best-in-class tools and workflows so you can focus on creativity

Professional development and wellbeing

  • Vitality Private Healthcare, discounts and rewards for you, your spouse and children (upon the successful completion of your 6 month probationary period) 
  • Access to mental health and wellbeing support via Plumm (includes 4 free video therapy sessions per month for both the employee and up to 3 family members aged 18+), unlimited text therapy, courses, meditations
  • A personalised development plan with dedicated support tailored to your growth and goals
  • Access to an accredited Academy providing professional qualifications (and access to 500 UK discounts and offers via TOTUM when registered as a student) 
  • A dedicated Workplace Experience team responsible for work environments, workplace and quality of employee life services to help foster collaboration, creativity and innovation
  • In-studio wellbeing programmes and People team support

Team life 

  • Free activities via our Bus Tours programme (where on occasion, partners and children are welcome to join you) 
  • Many team events to celebrate team and game milestones
  • Sponsored team activities including football, basketball, book club, movie club and more 
  • Opportunity to contribute to our internal Employee Diversity and Equality Network

Ways to reach us

If you have a general query or if you need support with your application and/or an alternative way to apply, please do not hesitate to contact our Talent team at jobs@double11.com 

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About The Company

Double Eleven is one of the top three independent games publishers and developers headquartered in the UK. Trusted with some of the world’s biggest IPs, currently collaborating on Minecraft Dungeons with Mojang Studios, Prison Architect with Paradox Interactive, and Fallout 76 with Bethesda Game Studios, as well as working on other unannounced projects.

As a developer, our relationships with other developers are paramount as we understand the hard work required in the industry. ‘Port +ing’ became our bread and butter and is what pays the bills and allows us to take really good care of our team and their families. That’s why Double Eleven was started, to be able to make great games and still spend time with our families, challenging some of the conventional wisdom of how a development studio and publisher should run.

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