Lead FX Artist
Eyeline
Job Summary
The Lead FX Artist at Scanline VFX is responsible for creating high-caliber dynamic and riveting visual 3D effects for feature films or high-level television. Reporting to the FX Supervisor, this role requires a wide range of skills including the creation of realistic effects (destruction, smoke, fire, water, etc.), collaboration with lighting and other departments for seamless integration, and revising simulations based on feedback. The ideal candidate will have a strong understanding of physics, realistic motion, and natural phenomena, along with proficiency in Houdini and/or 3ds Max. Problem-solving, technical expertise, a willingness to learn and share knowledge, and excellent communication skills are essential. This is a hybrid role based in Seoul and is a fixed-term contract.
Must Have
- Houdini or 3ds Max proficiency
- Extensive simulation experience
- Strong artistic and technical skills
- Excellent communication and teamwork
- Problem-solving abilities
- Meets deadlines
Good to Have
- Compositing experience
- Scripting experience
- Flowline experience
Job Description
Key Responsibilities
- Creates a wide variety of realistic effects, including but not limited to destruction, smoke, fire, and water
- Works under the guidance of multiple supervisors to achieve the desired level of aesthetic quality and technical accuracy, often exploring different approaches and looks
- Revises simulations based on client and supervisor feedback in a timely manner
- Coordinates with the lighting department to ensure seamless integration of FX elements
- Works within the established pipeline and offer constructive suggestions to improve the process
- Helps develop and explore new ways to enhance results
- Helps team debug issues and learn new methods
Qualifications
- Bachelor's degree or equivalent experience
- Previous experience in live action visual effects for feature films or high level television
- Creative ability and artistic talent, demonstrated by previous work
- Knowledge of Houdini and/or 3ds Max (required)
- Strong experience in creating a wide variety of simulations (destruction, atmospheric, fluid, supernatural, etc.)
- Understanding of physics, realistic motion, and assorted natural phenomena on different scales
- Exceptional technical skills, the ability to learn new software quickly, and a keenness to stay on the leading edge
- Strong willingness to grow, learn new methods and share knowledge with others
- Ability to work and solve technical issues independently
- Ability to take direction positively, work well within a team and thrives under the pressure of tight deadlines
- Excellent communication skills and an open mind
- Team player able to work in a collaborative and fast-paced environment
- Compositing and scripting experience is a plus
- Flowline experience is highly desirable