Junior Technical Artist - Asset Implementation

21 Hours ago • 1-2 Years • Technical Art

Job Summary

Job Description

As a Junior Technical Artist - Asset Implementation at Bohemia Interactive, you'll play a crucial role in shaping the game's assets, from houses and trees to weapons and vehicles. Your responsibilities include maintaining and organizing game assets using version control (SVN), implementing and configuring assets within the game engine, ensuring quality and consistency. You will collaborate with designers, programmers, and artists on prototyping and integrating new features. This involves preparing and editing 3D models for in-game use and continuously improving and documenting workflows. The role requires familiarity with various tools and technologies, including game engines (Unity or Unreal Engine), 3D modeling software, and scripting languages (C# or similar). You'll be working on highly detailed assets, requiring a keen eye for detail and a commitment to quality.
Must have:
  • SVN experience
  • Asset management
  • Basic scripting (C#)
  • Game engine (Unity/Unreal)
  • 3D modeling skills
  • Teamwork & communication
Perks:
  • 27 days holiday
  • Profit-sharing
  • Benefit program
  • Meal contribution
  • Relocation package
  • Free company games

Job Details

Junior Technical Artist - Asset Implementation

Working at Bohemia Interactive as a Junior Technical Artist is interesting because you will have the chance to influence nearly every asset in a game, including configuring and tweaking houses, trees, weapons, equipment, and even vehicles. Sometimes we find very interesting nuances and have to analyze them closely. That's something only a few games on the market do. You will also have the opportunity to work with nearly every department, usually while designing and implementing new features and assets.

You will

  • Maintain and organize game assets within version control systems (SVN).
  • Implement and configure assets in the game engine, ensuring consistency and quality.
  • Work with designers, programmers, and artists to prototype and integrate new technical features.
  • Prepare and edit 3D models for in-game use.
  • Continuously improve and document workflows, while staying up to date with industry tools and techniques.

Requirements

  • Familiarity with version control systems like SVN.
  • Ability to manage large sets of game data and assets.
  • Basic scripting knowledge (C# or similar).
  • Experience with game engines like Unity or Unreal Engine.
  • Basic proficiency with 3D modeling tools (Blender, 3Ds Max, or similar).
  • Strong teamwork and communication skills.
  • Willingness to learn and adapt to new tools and workflows.
  • Proficiency in spoken and written English (B1+).

Benefits

  • 27 days of holidays per year
  • Company profit-sharing plan, benefit program, meal contribution
  • Relocation package
  • All our games for free and more
Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.

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About The Company

Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.


 

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