Senior Game Programmer

2 Months ago • 10 Years +
Game Programmer

Job Description

Seeking an ambitious senior game programmer for a tight-knit team working on a successful survival co-op game. The role involves expanding the game's success and maintaining player engagement. The position is for a work-for-hire studio with mostly senior developers. The initial assignment is as a lead/engine programmer for a client studio. Responsibilities include leading technical strategy and hands-on implementation. The game is developed for PC and console, requiring familiarity with both platforms. Coding will focus on the engine/backend, with architectural support for gameplay development. This is a permanent, full-time position.
Good To Have:
  • Humble, collaborative, and open-minded traits
Must Have:
  • Minimum 10 years of professional game programming experience
  • Experience in at least two AA/AAA projects as a tech lead
  • Good understanding of game engines (Unity, Unreal, proprietary)
  • Excellent C++ coding skills
  • Experience developing games for PC and consoles

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Looking for an ambitious indie team where you can leverage your experience from AA/AAA production without any red tape and politics? 

This team needs your help to expand on their mega success and keep their playerbase happy and coming back for more.

 


Game Boost

Enabling Smooth Game Production

We provide remote-friendly studios with stellar game developers in all crafts.

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Free to check us out on LinkedIn


Mission brief: 

You will be part of a work for hire studio with mostly senior developers. Your first assignment will be as a lead/engine programmer on of their client studios working on a well known survival co-op game. 

As the team is small, 10 people in total, you will be tasked with both leading the technical strategy as well as doing implementation work were needed.

The game is developed on PC and console and you are expected to be well familiar with both.

The coding that you will do will be on the engine/backend side of the game. Even though you might be supporting gameplay development with architectural support.

NOTE: This is a full time position and not open to contractors

Details:

  • Start date: August/September 2025
  • Duration: permanent position
  • Occupancy rate: 100% assignment (Full-time)
  • Level: Senior / Principal
  • Work set-up: Onsite in Skövde or remote within CET

 


Your player profile:

We are looking for you who has been part of a couple of AA/AAA productions as a lead and/or engine programmer. You have seen the different phases of game production and know what to expect.

  • Minimum 10 years of professional experience as a game programmer
  • Experience from minimum two AA/AAA projects as tech lead (no personnel responsibility needed)
  • Good understanding of game engines such as Unity, Unreal or proprietary engine
  • Excellent at writing code in C++ 
  • Experience developing games for PC and consoles

Traits:

We believe that being humble, collaborative, and open-minded will take you a long way and is the right way to go. It's a good foundation, even if we do understand that you possess a lot more personal attributes in addition.


Note: 

We believe that the world of gaming can and should include everyone. 

Neither Game Boost, nor our clients tolerate toxic, intolerant behavior ❌☣️


How to Apply!

It's quick and simple since we aim for low manual data entry!

This means that you can use your LinkedIn or upload a profile of your liking. 

Fill in a couple of choice questions that will help us get to know you, your skills, and also understand the basics, like when you're available, location, etc.

Yeah, that's it. 


Process

Screening call with Game Boost

Code test

Technical interview with the work for hire studio

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