Unity Client Development Engineer (Mid-platform)

Lilith games

Job Summary

Responsible for the development of general game systems such as chat and social interaction. Understand planning and product requirements, perform architecture and module design, and deliver high-quality results. Continuously iterate and optimize existing features to enhance user experience. Collaborate with multiple departments to support cross-departmental component migration and reuse.

Must Have

  • 1-3 years of Unity3D game development experience, understanding of graphics rendering and performance analysis.
  • Solid programming foundation, familiar with C# and Lua, and design patterns.
  • Understanding of client performance and memory optimization.
  • Ability to solve technical problems, eager to learn and explore.
  • Good communication skills.

Job Description

Job Description

1. Responsible for the development of general game systems, such as chat, social interaction and other related functions;

2. Understand planning and product requirements, perform architecture and module design, and deliver high quality;

3. Continuously iterate and optimize existing functions to improve user experience;

4. Cooperate with colleagues from multiple departments to support cross-departmental component migration and reuse;

Job Requirements

1. 1-3 years of Unity3D game development experience, understanding of its graphics rendering and performance analysis;

2. Possess a solid programming foundation, familiar with C#, Lua and other programming languages, and familiar with design patterns;

3. Understand client performance and memory optimization;

4. Able to solve technical problems encountered, eager to learn and explore;

5. Good communication skills;

9 Skills Required For This Role

Communication Performance Analysis Rendering Design Patterns Unity Game Texts User Experience Ux C# Lua

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