Senior Lead Network Programmer - Beyond Good & Evil 2 - (M/F/NB)

Ubisoft

Job Summary

Under the supervision of the Team Lead Engine, the Senior Lead Network Programmer will be a major player in the proper functioning, maintenance, and evolution of the network architecture for Beyond Good & Evil 2. Responsibilities include analyzing CPU and memory performance, performing in-depth code analysis for player count support, fixing platform-specific issues, optimizing network code, and providing support for cloud server monitoring and deployment. The role also involves contributing to the technical supervision of the Network team and collaborating with Gameplay Programming, Engine, and Online teams.

Must Have

  • Excellent command of C++
  • Solid knowledge of network APIs
  • Expertise in network replication within game engines
  • Strong understanding of network optimization and real-time performance
  • Proficiency in the network architecture of a game engine
  • Good understanding of other game engines
  • Ability to technically supervise a team
  • Strong autonomy and initiative, able to quickly take ownership of topics, propose solutions, and drive progress without constant oversight
  • Excellent communication skills to interact and collaborate effectively with GPP, Engine, Online, and other teams
  • Strong estimation and workload management abilities
  • Long-term vision and commitment to continuous improvement of the architecture

Perks & Benefits

  • Hybrid work model
  • Work-life balance

Job Description

Under the supervision of the Team Lead Engine, you will be a major player for the proper functioning, maintenance, and evolution of the network architecture of Beyond Good & Evil 2. You will ensure performance, in-game data replication, and provide close support to internal teams. You will also contribute to the technical supervision of the Network team.

What you will do

Missions:

  • Analyze CPU and memory performance of our clients and servers;
  • Perform in-depth analysis of server or client code to determine the necessary changes to support the player count defined for the game;
  • Fix platform-specific issues (PS5, Xbox Series, Linux, PC);
  • Optimize network code to reduce bandwidth usage and minimize latency between clients;
  • Provide support on tools to monitor our cloud servers;
  • Provide support for cloud server deployment.

Your future work environment

You will work under the supervision of the Team Lead Engine and alongside several other Technical Directors and domain experts.

You will also collaborate closely with the Gameplay Programming, Engine, and Online teams.

What we’re looking for:

Key skills for this role

  • Excellent command of C++;
  • Solid knowledge of network APIs;
  • Expertise in network replication within game engines;
  • Strong understanding of network optimization and real-time performance;
  • Proficiency in the network architecture of a game engine;
  • Good understanding of other game engines;
  • Ability to technically supervise a team;
  • Strong autonomy and initiative, able to quickly take ownership of topics, propose solutions, and drive progress without constant oversight;
  • Excellent communication skills to interact and collaborate effectively with GPP, Engine, Online, and other teams;
  • Strong estimation and workload management abilities;
  • Long-term vision and commitment to continuous improvement of the architecture.

4 Skills Required For This Role

Communication Cpp Game Texts Linux

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