Graphics Programmer

2 Months ago • All levels
Graphics Engineer

Job Description

This role focuses on optimizing game performance and visuals, particularly within the rendering pipeline, for an anticipated stylized fantasy MOBA game. The Graphics Programmer will analyze and debug CPU/GPU usage, contribute to new rendering features, and ensure the game runs well across various PC hardware. The team values rapid prototyping, cross-discipline collaboration, and passionate discussion to find solutions.
Good To Have:
  • A passion for MOBA, RPG, ARPG and/or MMO games
Must Have:
  • Analyze and optimize CPU/GPU usage with a focus on the rendering pipeline.
  • Profile and debug performance issues using industry-standard tools (e.g., RenderDoc, PIX, NSight).
  • Contribute to the development of new rendering features, shaders, and post-processing effects.
  • Proactively identify opportunities for performance gains, visual enhancements, and technical improvements.
  • Develop and monitor our performance testing framework.
  • Make sure the game runs well on a wide array on PC hardware.
  • Analyze crash reports and crash dumps to find and fix rendering and GPU related crashes.

Add these skills to join the top 1% applicants for this job

problem-solving
performance-analysis
rendering
renderdoc
cpp
unreal
game-texts
performance-testing
prototyping
vulkan
open-gl
direct-x

If quick iterations with rapid cross discipline prototyping and playtesting is your favorite way of working you'll be in great company.

This team love working together and find solutions through passionate discussion.

Join them as they finalize their anticipated stylized fantasy MOBA game.

Mission brief:

Your goal: a great looking and well optimized game

  • Analyze and optimize CPU/GPU usage with a focus on the rendering pipeline.
  • Profile and debug performance issues using industry-standard tools (e.g., RenderDoc, PIX, NSight)
  • Contribute to the development of new rendering features, shaders, and post-processing effects
  • Proactively identify opportunities for performance gains, visual enhancements, and technical improvements
  • Develop and monitor our performance testing framework.
  • Make sure the game runs well on a wide array on PC hardware
  • Analyze crash reports and crash dumps to find and fix rendering and GPU related crashes.

Details:

  • Start date: May 2025
  • Duration: 6+ months
  • Occupancy rate: 100% assignment (Full-time)
  • Level: Experienced/Senior
  • Work set-up: Remote or onsite in Stockholm

Your profile:

  • Excellent C++ programming skills
  • Familiarity with graphics APIs (DirectX 12, Vulkan, or OpenGL)
  • Deep understanding of rendering pipelines, GPU architectures, and graphics optimization techniques
  • Proven experience with CPU/GPU performance analysis, debugging, and optimization
  • Solid foundation in computer graphics principles and real-time rendering techniques
  • Knowledge of ray tracing, PBR pipelines, or compute shaders
  • Unreal Engine experience

Bonus Points

A passion for MOBA, RPG, ARPG and/or MMO games

Traits:

We believe that being humble, collaborative, and open-minded will take you a long way and is the right way to go. It's a good foundation, even if we do understand that you possess a lot more personal attributes in addition.

Note:

We believe that the world of gaming can and should include everyone.

Neither Game Boost, nor our clients tolerate toxic, intolerant behavior ❌☣️

Set alerts for more jobs like Graphics Programmer
Set alerts for new jobs by Game Boost
Set alerts for new Graphics Engineer jobs in Sweden
Set alerts for new jobs in Sweden
Set alerts for Graphics Engineer (Remote) jobs

Contact Us
hello@outscal.com
Made in INDIA 💛💙