Asset Pipeline Engineer

1 Hour ago • All levels

Job Summary

Job Description

The Asset Pipeline Engineer will maintain and improve the asset processing infrastructure for optimized runtime loadable assets. They will work with game team artists and coders to identify workflow issues and implement improvements. The engineer will also be responsible for improving the game engine and other core tech codebases, targeting multiple mobile platforms. They will need to research existing solutions and invent novel ones for offline optimization to improve runtime performance of games. They will also be expected to engage with the wider development team to help shape the future of the technology and the games.
Must have:
  • Strong, professional experience using C++
  • Experienced with content processing pipelines
  • Knowledgeable of mesh processing algorithms and data structures
  • Familiar how real-time rendering works
  • Experience with multi-threaded systems
  • Ability to quickly get up to speed with existing code
  • Ability to communicate with technical and non-technical people
  • Driven, focused and willing to see projects through delivery
  • A true desire to help others produce their best work
Good to have:
  • Digital content creation software plugin development experience
  • Experience working with glTF, FBX and/or USD formats
  • Real-time graphics programming experience
  • Game engine development experience
  • Computational geometry experience

Job Details

We are looking for an experienced content pipeline engineer for our internal engine team. The engine team is an independent team that maintains our internal tech stack, and works seamlessly with our game teams to revolutionize the way we develop games at Supercell. You will be focused primarily on our multi-platform engine and content pipeline tooling. You will be expected to maintain and improve the asset processing infrastructure and develop offline optimizations for rendering. You will also be working alongside coders and artists from game teams, as well as other core technical teams.

We’re looking for someone like you, who ideally has years of experience, and knowledge acquired from the gaming, or other relevant industry, such as animated movies. Whether you have broad experience in content pipeline development and offline optimizations, or are a specialist in one of the areas - we want to hear from you. To be successful in this role, you will need to be a proactive programmer who works directly with game teams to deliver world-class mobile games.

If this sounds like you and you're interested in finding out if Supercell would be a great fit for you - hit that apply button.

On the Job

Wonder what working here could be like? Read about the experience of joining Supercell and the engine team from a Graphics Engineer here!

Responsibilities

  • Maintaining, improving and developing asset processing infrastructure for producing optimized runtime loadable assets from original artist authored content

  • Working closely with game team artists and coders to identify workflow issues before planning and iterating on tools and technical improvements

  • Identifying and implementing improvements to game engine and other core tech code bases used by live and upcoming games, targeting multiple mobile platforms

  • Maintaining existing engine and shared codebases used across multiple live products

  • Engage with the wider development team here at Supercell to help shape the future of our tech

  • Research existing solutions and invent novel ones for offline optimization for challenging content to improve runtime performance of games.

Requirements

  • Strong, professional experience using C++

  • Experienced with content processing pipelines

  • Knowledgeable of mesh processing algorithms and data structures

  • Familiar how real-time rendering works

  • Experience with multi-threaded systems

  • Ability to quickly get up to speed with existing code, across multiple codebases and projects

  • Ability to communicate with technical and non-technical people

  • Driven, focused and willing to see projects through delivery

  • A true desire to help others produce their best work

Nice-to-haves

  • Digital content creation software plugin development experience

  • Experience working with glTF, FBX and/or USD formats

  • Real-time graphics programming experience

  • Game engine development experience

  • Computational geometry experience

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About The Company

Supercell is a global game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've brought five games to the global market – Brawl Stars, Clash Royale, Boom Beach, Clash of Clans and Hay Day.

If you love games and are passionate about playing and crafting them, and you’re looking for a job that provides you ownership and independence, you’re in the right place. We’ve built a company of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large.

We are individuals from over 40 nationalities who believe in transparency, trust and the power of spending time with one another. 

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