Cinematic Animator

2 Months ago • 2-5 Years • Animation

Job Summary

Job Description

Flying Wild Hog seeks a Cinematic Animator to create character animation for in-game cinematics and dialogues, including facial animation and lip-sync, working with motion capture data and actors. Collaboration with various teams (cinematic artists, directors, gameplay animators, programmers, level designers, and graphic artists) is crucial. Responsibilities include resolving technical issues, mentoring team members, and improving the game design workflow. Experience with at least one shipped title or two years in animation/post-production is required, along with knowledge of motion capture and facial animation. Skills in layout, camera animation, and UE4 (Sequencer) are essential.
Must have:
  • Character animation for cinematics
  • Facial animation & lip-sync
  • Motion capture experience
  • UE4 (Sequencer) knowledge
  • Collaboration skills
Good to have:
  • CG post-production experience
  • Level lighting in UE4
  • MotionBuilder/Maya proficiency
Perks:
  • 100% remote work
  • Private medical care
  • Sports card
  • Development budget
  • Mental health support
  • Language lessons
  • Flexible working hours

Job Details

WHO WE ARE

We're not your typical game developers. We're passionate game enthusiasts turned creators, crafting worlds that'll blow your socks off! 

From "Hard Reset" to "Shadow Warrior" and "Evil West," we live for heart-pounding action and immersive experiences. But we're not stopping there!

At Flying Wild Hog, our passion for gaming drives everything we do. We are a team of dedicated people creating immersive experiences for a diverse gaming community, from gamers to gamers. 

ABOUT THE POSITION

We are looking for a passionate, motion-oriented animator with a heart for storytelling. If you are an experienced cinematic animator looking for an opportunity to join our team, send your CV and portfolio!

RESPONSIBILITIES

  • Creating character animation for in-game cinematics, dialogues
  • Creating facial animation and lip-sync
  • Working with motion capture data
  • Working with actors on mocap set
  • Collaborate with cinematic artists on layouts, storyboards
  • Close collaboration with cinematic director and gameplay animation team
  • Collaborate with graphic artists, level designers and gameplay programmers
  • Be able to identify and resolve technical issues and bugs
  • Share their knowledge and mentor other team members
  • Work with the tool and engine teams in order to improve the game design workflow

REQUIREMENTS

  • At least 1 shipped title or 2 years experience in animation/post-production
  • Knowledge of motion capture, facial animation
  • Understanding of film language, cinematography basics
  • Demonstrating strong composition feel, action continuity and camera framing choices
  • Layout and camera animation skills
  • Basic understanding of level design and game mechanics
  • Basic knowledge of UE4 (sequencer)
  • Good knowledge of Motion Builder, Maya or any other 3D animation software
  • Being able to communicate fluently in English
  • At least 2 shipped titles or 5 years experience in post-production

BONUS POINTS

  • Previous experience with game cutscenes creation workflow
  • Experience in CG post-production, cinematics, advertising, film production
  • Character animation skills, understanding of motion capture technology
  • Technical knowledge of UE4
  • Previous experience in level lighting in UE4

IF YOU JOIN US

  • Possibility to work 100% remote
  • Private medical care (entirely financed by the employer)
  • Sports Card (FitProfit card)
  • Hog’s Academy - development budget
  • Professional mental health support
  • Language lessons (Polish and English)
  • Flexible working hours (core hours 11:00-16:00)
  • Influence on various aspects of the game – the game is being created by the whole team your opinion counts
  • The team consists of experienced veterans, which means – huge development
  • Working environment based on a strong team spirit and positive energy

Similar Jobs

Epic Games - Technical Animation Artist

Epic Games

(On-Site)
1 Month ago
Activision - Expert Character Artist

Activision

Warsaw, Masovian Voivodeship, Poland (Hybrid)
5 Months ago
Ubisoft - Senior VFX Artist - Real-Time Cinematics

Ubisoft

Montpellier, Occitanie, France (On-Site)
3 Months ago
BioWare - Senior Animator

BioWare

Vancouver, British Columbia, Canada (Hybrid)
2 Weeks ago
31st Union - Senior Concept Artist

31st Union

San Mateo, California, United States (On-Site)
1 Month ago
Qingci Games - Urgent Animation Storyboard Artist

Qingci Games

(On-Site)
3 Months ago
Sperasoft - 3D Animator

Sperasoft

Yerevan, Yerevan, Armenia (Hybrid)
1 Month ago
Epic Games - Animation Lead

Epic Games

Montreal, Quebec, Canada (On-Site)
8 Months ago
Ubisoft - Technical Cinematic Designer

Ubisoft

Bordeaux, Nouvelle-Aquitaine, France (On-Site)
3 Months ago
Virtuos - Senior/Lead AI Technical Animator (12-Month FTC)

Virtuos

Dublin, County Dublin, Ireland (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Ubisoft - Technical Director - Cinematics & Realization

Ubisoft

Bordeaux, Nouvelle-Aquitaine, France (On-Site)
2 Months ago
Wargaming - Character Artist

Wargaming

Nicosia, Nicosia, Cyprus (Hybrid)
2 Months ago
The Embassy VFX - Pipeline Developer

The Embassy VFX

Vancouver, British Columbia, Canada (Hybrid)
3 Months ago
Remedy Entertainment Plc - Technical Environment Artist

Remedy Entertainment Plc

Stockholm, Stockholm County, Sweden (Hybrid)
1 Month ago
Riot Games - Technical Artist II - League of Legends, Seasons (Contract)

Riot Games

Singapore (On-Site)
3 Months ago
IMU Studios - Technical Artist

IMU Studios

(Remote)
4 Years ago
Ubisoft - (Senior)3D Character Artist[Art Team]

Ubisoft

Shanghai, Shanghai, China (On-Site)
9 Months ago
Skydance - Senior Technical Director (Production Technology)

Skydance

Austin, Texas, United States (Hybrid)
4 Days ago
PlayStation Global - Environment Artist (Contract)

PlayStation Global

Los Angeles, California, United States (On-Site)
2 Months ago
Gearbox Software - Level Artist

Gearbox Software

Frisco, Texas, United States (On-Site)
5 Months ago

Get notifed when new similar jobs are uploaded

Jobs in undefined

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Animation Jobs

Survios - Technical Artist - Animation (Unreal Engine 5)

Survios

California, United States (Remote)
3 Months ago
Virtuos - Senior 3D Animator

Virtuos

Malaysia (On-Site)
1 Month ago
Rockstar Games - Animator: Gameplay (Mid/Senior)

Rockstar Games

Oakville, Ontario, Canada (On-Site)
11 Months ago
Sony pictures animation  - Production Coordinator - Features

Sony pictures animation

Los Angeles, California, United States (On-Site)
2 Months ago
Ubisoft - Machine Learning Programmer (Characters & Animation) - Rainbow Six

Ubisoft

Montreal, Quebec, Canada (On-Site)
2 Months ago
Rockstar Games - Animation R&D Programmer

Rockstar Games

Oakville, Ontario, Canada (On-Site)
6 Months ago
Plummy Games - 3D Animator

Plummy Games

Chișinău, Chisinau, Moldova (Remote)
2 Months ago
Glitch Productions - 3D Animator

Glitch Productions

Sydney, New South Wales, Australia (On-Site)
9 Months ago
Xentrix studios - Animation – Team Lead

Xentrix studios

India (On-Site)
6 Months ago
Owlcat Games - Cinematic Director

Owlcat Games

Nicosia, Nicosia, Cyprus (Hybrid)
2 Months ago

Get notifed when new similar jobs are uploaded