Cinematic Animator

1 Week ago • 2-5 Years • Animation

Job Summary

Job Description

Flying Wild Hog seeks a Cinematic Animator to create character animation for in-game cinematics and dialogues, including facial animation and lip-sync, working with motion capture data and actors. Collaboration with various teams (cinematic artists, directors, gameplay animators, programmers, level designers, and graphic artists) is crucial. Responsibilities include resolving technical issues, mentoring team members, and improving the game design workflow. Experience with at least one shipped title or two years in animation/post-production is required, along with knowledge of motion capture and facial animation. Skills in layout, camera animation, and UE4 (Sequencer) are essential.
Must have:
  • Character animation for cinematics
  • Facial animation & lip-sync
  • Motion capture experience
  • UE4 (Sequencer) knowledge
  • Collaboration skills
Good to have:
  • CG post-production experience
  • Level lighting in UE4
  • MotionBuilder/Maya proficiency
Perks:
  • 100% remote work
  • Private medical care
  • Sports card
  • Development budget
  • Mental health support
  • Language lessons
  • Flexible working hours

Job Details

WHO WE ARE

We're not your typical game developers. We're passionate game enthusiasts turned creators, crafting worlds that'll blow your socks off! 

From "Hard Reset" to "Shadow Warrior" and "Evil West," we live for heart-pounding action and immersive experiences. But we're not stopping there!

At Flying Wild Hog, our passion for gaming drives everything we do. We are a team of dedicated people creating immersive experiences for a diverse gaming community, from gamers to gamers. 

ABOUT THE POSITION

We are looking for a passionate, motion-oriented animator with a heart for storytelling. If you are an experienced cinematic animator looking for an opportunity to join our team, send your CV and portfolio!

RESPONSIBILITIES

  • Creating character animation for in-game cinematics, dialogues
  • Creating facial animation and lip-sync
  • Working with motion capture data
  • Working with actors on mocap set
  • Collaborate with cinematic artists on layouts, storyboards
  • Close collaboration with cinematic director and gameplay animation team
  • Collaborate with graphic artists, level designers and gameplay programmers
  • Be able to identify and resolve technical issues and bugs
  • Share their knowledge and mentor other team members
  • Work with the tool and engine teams in order to improve the game design workflow

REQUIREMENTS

  • At least 1 shipped title or 2 years experience in animation/post-production
  • Knowledge of motion capture, facial animation
  • Understanding of film language, cinematography basics
  • Demonstrating strong composition feel, action continuity and camera framing choices
  • Layout and camera animation skills
  • Basic understanding of level design and game mechanics
  • Basic knowledge of UE4 (sequencer)
  • Good knowledge of Motion Builder, Maya or any other 3D animation software
  • Being able to communicate fluently in English
  • At least 2 shipped titles or 5 years experience in post-production

BONUS POINTS

  • Previous experience with game cutscenes creation workflow
  • Experience in CG post-production, cinematics, advertising, film production
  • Character animation skills, understanding of motion capture technology
  • Technical knowledge of UE4
  • Previous experience in level lighting in UE4

IF YOU JOIN US

  • Possibility to work 100% remote
  • Private medical care (entirely financed by the employer)
  • Sports Card (FitProfit card)
  • Hog’s Academy - development budget
  • Professional mental health support
  • Language lessons (Polish and English)
  • Flexible working hours (core hours 11:00-16:00)
  • Influence on various aspects of the game – the game is being created by the whole team your opinion counts
  • The team consists of experienced veterans, which means – huge development
  • Working environment based on a strong team spirit and positive energy

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About The Company

Founded in 2009 in Warsaw, Poland, independent game studio Flying Wild Hog’s name evokes the same core feeling as its acclaimed catalogue of titles — action-packed, fast-paced, and wholeheartedly unique.

We thrive when we are able to push our creative boundaries.

Our games: 

- Shadow Warrior 2 (PC released on Oct 13th 2016, PS4 / Xbox One released on May 25th 2017)

- JUJU (PC / PS3 / XBox360 released on Dec 10th 2014)

- Shadow Warrior (PC released on Sep 26th 2013, PS4 / Xbox One released on Oct 21th 2014)

- Hard Reset Redux (PC / PS4 / Xbox One released in June 2016)

- Hard Reset: Exile DLC (PC released in April 2012)

- Hard Reset (PC released in September 2011)

We are always looking for talented people!

                                                                          

jobs@flyingwildhog.com

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