Cinematic Lighting Artist (Senior)

1 Month ago • All levels • VFX

Job Summary

Job Description

Mad Head is seeking a Cinematic Lighting Artist (senior) to create visually compelling and emotionally resonant real-time lighting setups for in-game cinematics using Unreal Engine 5. The role involves driving the cinematic lighting vision, interpreting narrative context into expressive lighting, and collaborating with various teams to achieve the game's artistic and storytelling goals. Responsibilities include ensuring consistency with gameplay lighting, maintaining performance standards, troubleshooting bugs, and contributing to workflow improvements. The ideal candidate will have proven experience in real-time cinematic lighting with Unreal Engine 5, a deep understanding of cinematography, and a strong artistic sensibility, with a portfolio showcasing polished scenes.
Must have:
  • Real-time cinematic lighting with Unreal Engine 5
  • Cinematography, light composition, color, contrast knowledge
  • Strong artistic sensibility and portfolio
  • Proficiency in Unreal Lighting tools and Sequencer
  • Familiarity with Lumen and optimization
  • Ability to create atmosphere and mood
  • Experience troubleshooting lighting issues
  • Cross-functional collaboration skills
  • Self-drive, detail-orientation, communication
Good to have:
  • Solid understanding of camera animation
  • Experience with 3D tools (Maya, Blender)
  • Interest in post-production techniques
  • Understanding of Unreal's Particle Editor
  • Knowledge of Unreal Engine's animation tools
  • Background in cinematography or photography
  • Proactivity in researching plugins
Perks:
  • Competitive industry standard salary
  • Hybrid work options
  • Referral program
  • Flexible working hours
  • 25 days of vacation
  • Company-wide annual leave in January
  • Short-term sick leaves
  • Additional remote days
  • Additional days for significant life events
  • 4-hour workdays for returning mothers
  • Ongoing education and training
  • Work with top talents
  • Upbeat workplace
  • Work with international teams
  • Work with Saber Interactive developers
  • Premium private medical insurance
  • Awesome team-building events
  • Community events
  • Fitness support
  • Coffee, fruits, snacks in the office
  • Merch and gifts

Job Details

You’re the kind of Cinematic Lighting Artist who turns scenes into moments players truly feel. Real-time, AAA-quality lighting that sets the mood, supports the story, and leaves a lasting impression - that’s your craft.

Sound like you? Then you’re in the right place!

We are unconventional creators of action games for PC and consoles - extremely fun to work with and definitely not for the faint-hearted. For over a decade, we pioneered the local game dev scene, driven by the ambition to become the regional game dev leader.

On that quest, we pave our way with exciting games developed in Unreal Engine. Scars Above, our latest title, is a challenging and immersive 3rd-person Sci-Fi shooter set in a mysterious alien world to explore. We are also developing two new, unannounced games based on famous and beloved IPs, which franchises' fans will eagerly anticipate! While we can't reveal too much just yet, we can promise these titles will push the boundaries of regional game development and generate some serious hype.

We are on the lookout for someone like you to join us in our offices in Belgrade, Novi Sad, and Sarajevo, or remotely. If everything said above ticks all your boxes so far, read on! We might be a match made in heaven!


What will you be doing as a Mad Head?

  • Create visually compelling and emotionally resonant real-time lighting setups for in-game cinematics using Unreal Engine 5
  • Drive the cinematic lighting vision for the game, delivering AAA-quality lighting across all dialogue scenes and cinematic sequences
  • Interpret narrative context and storyboards into expressive lighting that supports mood, tone, and pacing
  • Collaborate with Cinematic Directors, Art Directors, Lighting Artists, Animators, and Narrative Designers to match and elevate the game’s artistic and storytelling goals
  • Ensure consistency with gameplay lighting, while introducing cinematic flair and visual storytelling techniques
  • Stay aligned with the overall lighting direction and adapt to any shifts in global lighting strategy and pipeline
  • Maintain performance standards and troubleshoot lighting-related bugs in cinematic scenes
  • Contribute to the improvement of lighting workflows and pipelines with a focus on scalability, quality, and efficiency

 

What do we expect from our ideal candidate?

  • Proven experience in real-time cinematic lighting using Unreal Engine 5, ideally on AA/AAA projects
  • Deep understanding of cinematography, light composition, color, contrast, and storytelling through lighting
  • Strong artistic sensibility, with a portfolio showcasing visually polished and emotionally impactful scenes
  • Proficiency in Unreal Lighting tools, Post-Process settings, and Unreal Sequencer for animating lighting in cinematic contexts
  • Familiarity with Lumen, and optimization for real-time rendering
  • Ability to create atmosphere and mood through light, aligned with the narrative and visual style
  • Experience troubleshooting and resolving lighting issues in real-time pipelines
  • Working cross-functionally with cinematic, art, and tech teams to shape the final look
  • Self-drive and detail-orientation, with strong communication skills and a collaborative, proactive mindset


It would be a plus if you have:

  • Solid understanding of camera animation and shot composition
  • Experience with 3D tools (e.g., Maya, Blender) for scene layout and understanding
  • Interest in post-production techniques (e.g., color grading, LUTs, tone mapping)
  • Understanding of Unreal’s Particle Editor to effectively integrate lighting with visual FX in cinematic scenes
  • Strong knowledge of Unreal Engine's animation tools, with the ability to develop creative technical solutions
  • Background or interest in traditional cinematography or photography
  • Proactivity in researching plug-ins and tools to enhance cutscene production


In return, here is what we can give*:

The base game:

  • Competitive industry standard salary, because we all know that it matters
  • We prefer to work in a hybrid mode, but we also offer options for regular office-goers and remote work
  • Referral program - we want to support team strengthening and hire quality people you want to work with

For your health and stamina bars: 

  • Flexible working hours: sleep in or start early - we trust you with your time
  • More time to rest: 25 days of vacation, plus: company-wide annual leave in January, short-term sick leaves, additional remote days, additional days for significant life events like childbirths, wedding leaves, and bereavement
  • A month of 4-hour workdays for all Mad Heads returning from maternity leave for a gentle return to the workflow

Leveling up your XP: 

  • Ongoing education and training: self-improvement is a priority, so conferences, classes, workshops, and courses (external and internal) are all a part of the package
  • Work with top talents, senior professionals and teams from your field of work

Back story and environment: 

  • An extremely upbeat workplace like you have never seen before 
  • Join a team working from 3 offices - and over 16+ countries around the world
  • Working shoulder to shoulder with Space Marine, Warhammer and WWZ developers from Saber Interactive (our mother company)

On-site based benefits and perks:

  • Premium private medical insurance
  • Awesome team-building events and personalized team-bonding events tailored to your preferences
  • Community events: we are heavily involved in developing startup, tech, and gaming ecosystems - and will include you in it
  • Fitness support - allowances for gym/pool/sport activities
  • Coffee, fruits, snacks in the office
  • Merch and gifts

*Benefits may vary depending on location and contract type. Do not hesitate to ask us about more details on our benefits offer.

Help us get to know you! Send us not only your CV, but also your portfolio where we can see your work. The best way is to send it in a PDF doc attachment. 

Apply by pressing the button below.


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