Cinematics Producer

undefined ago • All levels • Product Management

Job Summary

Job Description

Creative Assembly is seeking a Cinematics Producer for a new project, a sequel to Alien: Isolation, based in Horsham, UK, with a hybrid work model (2 days/week in-studio). The role involves overseeing and managing cinematics internally and externally, building production schedules, tracking milestones, and collaborating with various teams. Responsibilities include managing cinematic asset creation, refining pipelines, handling external vendors, tracking feedback, and identifying production risks. The producer will also manage budgets for motion capture, VO sessions, and outsourcing, ensuring high-quality cinematic integration.
Must have:
  • Overview and manage our cinematics both internally and externally
  • Build and maintain production schedules for cinematic sequences
  • Track milestones, deadlines, and deliverables
  • Work closely with Art and Creative Directors, animators, lighting artists, writers, editors, and audio teams
  • Oversee the creation, integration, and delivery of cinematic assets
  • Help refine pipelines for smooth collaboration between departments
  • Manage external vendors or outsourcing studios contributing to cinematics
  • Track feedback from directors and stakeholders
  • Conduct regular playthroughs and reviews to monitor cinematic quality
  • Proactively identify production risks and bottlenecks and resolve them
  • Manage budgets related to motion capture shoots, VO sessions, outsourcing, and other cinematic expenses
Good to have:
  • Hands-on experience with game engines (e.g., Unreal Engine, Unity)
Perks:
  • Work from Anywhere for a temporary period each year (restrictions apply such as VISAs)
  • Enhanced holiday allowance
  • Maternity and paternity breaks
  • Flexibility with our core hours
  • No-notice holidays
  • Bespoke relocation package for you and your dependents
  • Private medical and dental insurance
  • Life insurance
  • Permanent health insurance
  • Critical illness cover
  • Free health care screening
  • Generous holiday allowance plus full studio closure over the Christmas and New Year period, and all Bank holidays
  • Join our Diversity and Inclusion Network – an employee-led group
  • Season ticket travel loans
  • Cycle to work scheme with free bike servicing
  • Discounted car valet service on site
  • Wellbeing support and virtual confidential counselling
  • Community activities including parties, football and more
  • Studio sites have disabled access

Job Details

Creative Assembly is looking for a Cinematics Producer to join our talented team to work on our new project, a sequel to Alien: Isolation. This role will be based at our studio in Horsham, UK and can be offered as hybrid and has an expectation of 2 days per week in our Horsham studio. Further details can be discussed during the recruitment process.

Key responsibilities

  • Overview and manage our cinematics both internally and externally
  • Build and maintain production schedules for cinematic sequences (cutscenes, trailers, in-game narrative scenes).
  • Track milestones, deadlines, and deliverables.
  • Work closely with Art and Creative Directors, animators, lighting artists, writers, editors, and audio teams.
  • Oversee the creation, integration, and delivery of cinematic assets (models, rigs, animation, VFX, etc.).
  • Help refine pipelines to ensure smooth collaboration between departments (art, design, narrative, engineering).
  • Manage external vendors or outsourcing studios contributing to cinematics.
  • Track feedback from directors and stakeholders and ensure notes are addressed promptly.
  • Conduct regular playthroughs and reviews to monitor cinematic quality and integration.
  • Proactively identify production risks and bottlenecks and resolve them.
  • Manage budgets related to motion capture shoots, VO sessions, outsourcing, and other cinematic expenses.

Essential Experience

  • Having shipped at least one full-scale game with significant cinematic content.
  • Working with third-party studios or freelancers and integrating their work into the main production pipeline.
  • Solid background in project management
  • Familiarity with project tracking tools (ideally JIRA).
  • Understanding of the full game development lifecycle and where cinematics fit into it.
  • Experience working with animation pipelines (previs → layout → blocking → final animation → lighting → final render).
  • Familiarity with terms like mocap (motion capture), storyboarding, editing, voiceover (VO) production.
  • Excellent cross-discipline communication, from artists and animators to tech engineers and external partners.
  • Ability to maintain clear production documentation, reports, and workflows.

Desired (Nice-to-Have) Experience

  • Hands-on experience with game engines (e.g., Unreal Engine, Unity)

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