Cinematics Producer

3 Months ago • All levels • Product Management

Job Summary

Job Description

The Cinematics Producer will be responsible for overseeing and managing cinematics for a new project, a sequel to Alien: Isolation. This role involves building and maintaining production schedules, tracking milestones, and collaborating with various teams such as Art and Creative Directors, animators, and audio teams. They will also oversee the creation and integration of cinematic assets, refine pipelines, manage external vendors, track feedback, monitor cinematic quality, identify risks, and manage budgets. The ideal candidate will have experience in game development, project management, and animation pipelines.
Must have:
  • Experience with at least one full-scale game with significant cinematic content.
  • Experience working with third-party studios or freelancers and integrating their work.
  • Solid background in project management.
  • Familiarity with project tracking tools (ideally JIRA).
  • Understanding of the full game development lifecycle and where cinematics fit.
  • Experience working with animation pipelines.
  • Familiarity with terms like mocap, storyboarding, editing, and voiceover production.
  • Excellent cross-discipline communication skills.
  • Ability to maintain clear production documentation, reports, and workflows.
Good to have:
  • Hands-on experience with game engines (e.g., Unreal Engine, Unity).
Perks:
  • Additional medical and dental health insurance.
  • Additional holiday allowance.
  • Annual discretionary studio bonus.
  • Defined career development pathways and personalized training support.
  • Wellbeing support with an employee assistance program.
  • Free games and merchandise plus access to games library.
  • Free breakfast every day.
  • Office massages.
  • Studio parties.

Job Details

Creative Assembly is looking for a Cinematics Producer to join our talented team to work on our new project, a sequel to Alien: Isolation. 
 
This role will be based at our studio in Sofia, Bulgaria and can be offered as hybrid / in-studio / fully remote within country of employment. Further details can be discussed during the recruitment process. Key responsibilities 

  • Overview and manage our cinematics both internally and externally 
  • Build and maintain production schedules for cinematic sequences (cutscenes, trailers, in-game narrative scenes). 
  • Track milestones, deadlines, and deliverables. 
  • Work closely with Art and Creative Directors, animators, lighting artists, writers, editors, and audio teams. 
  • Oversee the creation, integration, and delivery of cinematic assets (models, rigs, animation, VFX, etc.). 
  • Help refine pipelines to ensure smooth collaboration between departments (art, design, narrative, engineering). 
  • Manage external vendors or outsourcing studios contributing to cinematics.  
  • Track feedback from directors and stakeholders and ensure notes are addressed promptly. 
  • Conduct regular playthroughs and reviews to monitor cinematic quality and integration. 
  • Proactively identify production risks and bottlenecks and resolve them. 
  • Manage budgets related to motion capture shoots, VO sessions, outsourcing, and other cinematic expenses. 

 Essential Experience 

  • Having shipped at least one full-scale game with significant cinematic content. 
  • Working with third-party studios or freelancers and integrating their work into the main production pipeline. 
  • Solid background in project management  
  • Familiarity with project tracking tools (ideally JIRA). 
  • Understanding of the full game development lifecycle and where cinematics fit into it. 
  • Experience working with animation pipelines (previs → layout → blocking → final animation → lighting → final render). 
  • Familiarity with terms like mocap (motion capture), storyboarding, editing, voiceover (VO) production. 
  • Excellent cross-discipline communication, from artists and animators to tech engineers and external partners. 
  • Ability to maintain clear production documentation, reports, and workflows.

Desired (Nice-to-Have) Experience 

  • Hands-on experience with game engines (e.g., Unreal Engine, Unity)  

  About Creative Assembly
Creative Assembly crafts deep and detailed games that last, entertaining millions of players across the globe for decades.
 
We are all game makers and we care deeply about the experiences we create. We empower our teams to make significant contributions to our games, supported by skills development and growth opportunities.
 
We are located in Horsham, UK and Sofia, Bulgaria.
We offer many benefits to support you and your family including:

  • Additional medical and dental health insurance for you, your partner and kids, life in-surance, and free health care screening
  • Additional holiday allowance plus full studio closure over the Christmas and New Year period, as all Bulgarian Bank holidays
  • Annual discretionary studio bonus
  • Defined career development pathways and personalised training support including; SEGA Dev Day, internal masterclasses, prestigious creative workshops, on-site training with renowned specialists and global conference attendance
  • Wellbeing support with an employee assistance programme
  • Free games and merchandise plus access to our extensive games library
  • Free breakfast every day - toast, cereals, yoghurts, fresh fruit, soft drinks and more in our fully stocked kitchen
  • Office massages
  • Studio parties for you and your family; such as our Summer and Christmas parties, Children’s day party, wrap parties for game releases

 
We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief.
 Note to Recruitment Agencies: SEGA Europe Limited and our studios do not accept unsolicited candidate introductions from unauthorised third parties. For the avoidance of doubt, SEGA Europe is not liable for any fees, compensation or any other costs associated with the introduction of a candidate or recruitment services unless and until an agreement has been duly executed. Further details can be found here. 

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London, England, United Kingdom (On-Site)

Horsham, England, United Kingdom (On-Site)

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