1. Production of combat 3C actions for game characters and related game animations;
2. Fully communicate with the project team's programming, planning, and art teams to understand requirements, accurately align, and achieve effects;
3. Help other team members improve animation quality;
4. Understand the motion capture process, use Motionbuilder to process motion capture data and perform secondary creation;
5. Develop work plans and collaborate closely with other teams.
1. Solid foundation in art major, knowledge of color theory, animation major preferred;
2. Love games and film/television, have rich gaming experience, or have a strong interest in game development;
3. Have a strong desire for creation and be able to accurately express your design intentions.
Portfolio requirements (upload as an attachment with your resume):