Crowd Artist

7 Months ago • 2-5 Years

Job Description

As a Crowd Artist at Scanline VFX, you'll create crowd motion in high-end VFX, including simulations for planning and previsualization. Responsibilities include creating digital crowd behaviors and simulations, collaborating with VFX/CG Supervisors and Producers on pipeline integration, maintaining communication with the team on schedules and feedback, proposing creative solutions, and attending relevant meetings. The role requires experience in crowd simulation software and strong problem-solving skills within a collaborative environment.
Good To Have:
  • Houdini Crowds, KineFX, Vellum experience
  • Rigging, animation, lookdev experience
  • Mocap retargeting experience
Must Have:
  • Create digital crowd behaviors and simulations
  • Collaborate with VFX/CG supervisors and producers
  • Goalen, Maya, Python knowledge
  • 2-5 years of crowd/motion experience
  • Strong problem-solving skills

Add these skills to join the top 1% applicants for this job

real-time-vfx
problem-solving
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python
maya

As a Crowd Artist, you will be responsible for creating the motion of crowds in high-end VFX including simulation for planning and previz purposes.

Key Responsibilities

    • Create digital crowd behaviors and simulations to achieve the look, movement, and style envisioned
    • Collaborate and communicate with VFX/CG Supervisors and Producers in order to implement efficient and effective ways to integrate crowd pipeline tools and techniques
    • Establish ongoing communication with artists, leads, production and supervisors regarding schedules, deadlines, and shot/sequence feedback
    • Attend all relevant meetings on shots, sequences, and production
    • Propose creative approaches and solutions for any specific shots

Qualifications

    • Bachelor's degree or equivalent experience
    • Two (2) to five (5) years of crowd/motion experience in live-action feature film or TV
    • Knowledge of Golaem, Maya, and Python is required
    • Experience in Houdini Crowds, KineFX, and Vellum is a plus
    • Rigging, animation, and/or lookdev experience is a plus
    • Experience with mocap retargeting in Maya or MotionBuilder is a plus
    • Able to work independently with minimal supervision
    • Strong troubleshooting and problem-solving skills
    • Team player who excels within a collaborative environment
About Us
Scanline VFX is an award-winning leader in the visual effects industry with 7 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry.

We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas.

Eyeline Studios
Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more.

Powered by Netflix
Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients.

Come as you are
We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

We will only consider applicants based in Seoul or surroundings, or those willing to relocate.

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hello@outscal.com
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