The Design Director will be responsible for designing, implementing, tuning, and shipping new IPs. This role involves owning the entire design spectrum, including user experiences, gameplay mechanics, progression systems, level designs, and UX. The Design Director will work collaboratively with engineering, art, narrative, audio, and marketing teams. They will generate pitches for new game experiences, break down experiences into systems, mechanics, and content, hire and lead design staff when needed, and ensure the design vision is built to the desired quality bar. They will also drive playtesting, take feedback, and support marketing efforts. This is a full-time, benefits-eligible, exempt (salaried) position.