We are looking for top talent
We are searching for a highly skilled senior Engine Programmer. You would be developing state-of-the-art systems for the new generation of the VRAGE engine being developed for a yet unannounced project. This new generation of VRAGE has been redesigned from scratch to be highly parallelized, data oriented, featuring a next generation voxel system, GPU driven pipeline and raytracing. You’ll be a part of the VRAGE team, working closely with the Game programmers and Designers to help them achieve the creative vision for our games.
This position is based in Prague, Czech Republic, where our company's headquarters is located. However, you can work remotely with us from anywhere.
We are always looking for new colleagues who seek technical and artistic excellence and who like to push their limits.
Requirements:
Considered a plus:
Responsibilities:
We Offer:
If you like challenging work, seek autonomy, enjoy having impact and responsibility, and want to work in a friendly environment with colleagues who inspire you, please apply with your CV and link to your GitHub repository and/or excerpt of your latest source code.
Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. The company is mostly known for its popular titles, Space Engineers (released in October 2013 and sold 4 million copies) and Medieval Engineers (a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology). The first titles that the studio developed are Miner Wars 2081 and Miner Wars Arena. In addition to their ongoing development of Space Engineers the studio develops its own in-house game engine, VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers and Medieval Engineers are the first titles fully utilizing VRAGE 2.0.
Keen Software House has two areas of interest:
- independent game development: Space Engineers, Medieval Engineers, VRAGE engine
OUR MISSION:
We want to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed.
If we step into the sci-fi area - as we did with Space Engineers and Miner Wars 2081 - we approach it from the hard-sci-fi angle. Every technology and every idea must be explainable using modern-era knowledge with very little extrapolation required.
In Medieval Engineers we hold on to historical accuracy as much as possible while not sacrificing fun, accessibility and intuitiveness.
We want to use our games to promote science and to encourage creativity. We want to revive the interest in space exploration, physics, history and all STEM fields. We want players to learn new stuff while playing our games.
We want to make our fans happy.
Prague, Czechia (Remote)
Prague, Czechia (Hybrid)
Prague, Czechia (Hybrid)
Poland (Remote)
Quebec, Canada (Hybrid)
Washington, United States (On-Site)
Quebec, Canada (Hybrid)
Quebec, Canada (On-Site)
British Columbia, Canada (On-Site)
Europe (On-Site)
North Carolina, United States (On-Site)
England, United Kingdom (On-Site)
North Carolina, United States (On-Site)
England, United Kingdom (On-Site)
Washington, United States (Hybrid)
California, United States (On-Site)
Telangana, India (Hybrid)
Quebec, Canada (Hybrid)
Quebec, Canada (Hybrid)
Quebec, Canada (Hybrid)
Quebec, Canada (Hybrid)
California, United States (On-Site)
Prague, Czechia (Remote)
Jihomoravský Kraj, Czechia (On-Site)
Jihomoravský Kraj, Czechia (On-Site)
Prague, Czechia (Remote)
Prague, Czechia (Remote)
Prague, Czechia (On-Site)
Prague, Czechia (On-Site)
Prague, Czechia (On-Site)
Prague, Czechia (On-Site)
Prague, Czechia (Remote)
England, United Kingdom (On-Site)
Singapore (On-Site)
Romania (Remote)
Europe (Remote)
Quebec, Canada (On-Site)
Quebec, Canada (Hybrid)
Tel Aviv District, Israel (On-Site)
England, United Kingdom (On-Site)
Tokyo, Japan (On-Site)